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Ninja

Ninja
Job Command: Steal. Steals equipment from enemies.
Usable Items: Caps, Light Armor, Ninja Swords, Flails, Knives.
Difference from Squire
HP: -40%
MP: -50%
Attack Power: +40%
Magic Power: -10%
Speed: +30%
Best Weapon: Koga Knife
Location: Deep Dungeon
Prerequisite: Level 2 Geomancer, level 3 Archer, level 4 Thief.
   Throw Abilities   
Ability JP Cost Description Usefulness (1-10)
Shuriken
50
Allows you to throw shurikens.
Ball
70
Allows you to throw balls.
Knife
100
Allows you to throw knives.
Sword
100
Allows you to throw swords (not knight swords.)
Hammer
100
Allows you to throw flails.
Katana
100
Allows you to throw a katana (Samurai sword.)
Ninja Sword
100
Allows you to throw a ninja sword.
Axe
120
Allows you to throw an axe.
Spear
100
Allows you to throw a spear.
Stick
100
Allows you to throw a rod.
Knight Sword
100
Allows you to throw a knight sword.
   Trigger Abilities   
Sunken State
900
Become invisible. Trigger: Damage
Abandon
400
Evade rises. Trigger: Physical damage and some magical damage.
   Modifiers   
Two Swords
900
Use two swords like a Ninja.
   Movement Abilities   
Move in Water
420
Move or stop on water.


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