| Ninja |
 |
Job Command: Steal. Steals equipment from enemies. |
| Usable Items: Caps, Light Armor, Ninja Swords, Flails, Knives. |
| Difference from Squire |
| HP: -40% |
| MP: -50% |
| Attack Power: +40% |
| Magic Power: -10% |
| Speed: +30% |
Best Weapon: Koga Knife
Location: Deep Dungeon |
| Prerequisite: Level 2 Geomancer, level 3 Archer, level 4 Thief. |
Throw Abilities  |
| Ability |
JP Cost |
Description |
Usefulness (1-10) |
| Shuriken |
50 |
Allows you to throw shurikens. |
   |
| Ball |
70 |
Allows you to throw balls. |
    |
| Knife |
100 |
Allows you to throw knives. |
     |
| Sword |
100 |
Allows you to throw swords (not knight swords.) |
      |
| Hammer |
100 |
Allows you to throw flails. |
    |
| Katana |
100 |
Allows you to throw a katana (Samurai sword.) |
  |
| Ninja Sword |
100 |
Allows you to throw a ninja sword. |
     |
| Axe |
120 |
Allows you to throw an axe. |
    |
| Spear |
100 |
Allows you to throw a spear. |
      |
| Stick |
100 |
Allows you to throw a rod. |
 |
| Knight Sword |
100 |
Allows you to throw a knight sword. |
        |
Trigger Abilities  |
| Sunken State |
900 |
Become invisible. Trigger: Damage |
    |
| Abandon |
400 |
Evade rises. Trigger: Physical damage and some magical damage. |
    |
Modifiers  |
| Two Swords |
900 |
Use two swords like a Ninja. |
          |
Movement Abilities  |
| Move in Water |
420 |
Move or stop on water. |
     |