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Lancer

Lancer
Job Command: Jump. Jumps up in the air and drops down on an enemy causing incredible damage.
Usable Items: Helmets, Armor, Spears.
Difference from Squire
HP: +20%
MP: -40%
Attack Power: +40%
Magic Power: -50%
Speed: +10%
Best Weapon: Javelin
Location: Thrown by Ninjas in the Deep Dungeon
Prerequisite: Level 3 Thief.
   Jump Abilities   
Ability JP Cost Description Usefulness (1-10)
Level Jump 2
150
Allows you to jump 2 panels horizontally.
Level Jump 3
300
Allows you to jump 3 panels horizontally.
Level Jump 4
450
Allows you to jump 4 panels horizontally.
Level Jump 5
600
Allows you to jump 5 panels horizontally.
Level Jump 8
900
Allows you to jump 8 panels horizontally.
Vertical Jump 2
100
Allows you to jump 2 panels vertically.
Vertical Jump 3
200
Allows you to jump 3 panels vertically.
Vertical Jump 4
300
Allows you to jump 4 panels vertically.
Vertical Jump 5
400
Allows you to jump 5 panels vertically.
Vertical Jump 6
500
Allows you to jump 6 panels vertically.
Vertical Jump 7
600
Allows you to jump 7 panels vertically.
Vertical Jump 8
900
Allows you to jump 8 panels vertically.
   Trigger Abilities   
Dragon Spirit
560
Casts Reraise. Trigger: Damage
   Modifiers   
Equip Spear
400
Allows you to equip a spear even if not a Lancer.
   Movement Abilities   
Ignore Height
700
Jump to any height regardless of jumping ability.


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