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Knight

Knight
Job Command: Battle Skill. A Knight uses his sword to break his enemy's items.
Usable Items: Helmets, Robes, Armor, Shields, Swords, Knight Swords.
Difference from Squire
HP: +20%
MP: -0%
Attack Power: +40%
Magic Power: -0%
Speed: +10%
Best Weapon: Chaos Blade
Location: Thrown by Ninjas in the Deep Dungeon.
Prerequisite: Level 2 Squire
   Battle Skill Abilities   
Ability JP Cost Description Usefulness (1-10)
Head Break
300
Break an enemy's helmet.
Armor Break
400
Break an enemy's armor.
Shield Break
300
Break an enemy's shield.
Weapon Break
400
Break an enemy's weapon.
Magic Break
250
Does MP damage to enemy.
Speed Break
250
Diminishes enemy's speed by 1.
Power Break
250
Lowers attack power of enemy by 1.
Mind Break
250
Lowers magic power of enemy by 1.
   Trigger Abilities   
Weapon Guard
200
Block attacks with equipped weapon. Trigger: Weapon attack.
   Modifiers   
Equip Armor
500
Equip heavy armor even if not a Knight.
Equip Shield
250
Equip shields even if not a Knight.
Equip Sword
400
Equip swords (not Knight swords) even if not a Knight.
   Movement Abilities   
None


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