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Chemist

Chemist
Job Command: Item. Uses items you have bought or won to create special effects.
Usable Items: Caps, Light Armor, Guns, Knives.
Difference from Squire
HP: -20%
MP: +0%
Attack Power: -20%
Magic Power: +0%
Speed: +10%
Best Weapon: Blast Gun
Location: Deep Dungeon or Stolen from Balk.
Prerequisite: None.
   Item Abilities   
Ability JP Cost Description Usefulness (1-10)
Potion
30
Cures 30 HP
Hi-Potion
200
Cures 70 HP
X-Potion
300
Cures 150 HP
Ether
300
Restores 20 MP
Hi-Ether
400
Restores 50 MP
Elixir
900
Restores all HP and MP
Antidote
70
Cures Poison
Eye Drop
80
Cures Darkness
Echo Grass
120
Cures Silence
Maiden's Kiss
200
Cures Frog
Soft
250
Cures Petrify
Holy Water
400
Cures Undead and Blood Suck
Remedy
700
Cures Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison and Sleep.
Phoenix Down
90
Cures Death
   Trigger Abilities   
Auto Potion
400
Cures with lowest level of Potion available. Trigger: Damage
   Modifiers   
Throw Item
350
Throw items for extended range even if not a Chemist.
Maintenance
250
Protects against Item Breaks
Equip Change
0
Change equipment even if in battle
   Movement Abilities   
Move - Find Item
100
Find hidden items when you stop moving.