Graphically, the game was very pretty, but the main thing was the use of the Wii controller. The Nunchucku attachment is used for movement, Z targeting, and certain attacks. By Pushing it forward, Link can hit enemies with a shield. By swinging it, Link does s spinning slash, but doing it is not as easy as it would seem. I swung the nunchucku several times, and it would occasionally do the move.
The main Wii controller handled swordplay, item usage, and aiming. The D-Pad switches items. When the demo began, the bow was mapped to the down button. To use the bow, I had to hold the down button on the controller while aiming it. This was easier said than done. This was partially due to my proximity to the console, but the pointer was overly sensitive. Releasing the bow seemed to make the aiming reticule move, but it often moved in a manner to help.
Overall, the Wii controller seemed unwieldy, but by the end, it was a bit better. The game will come with a very sharp learning curve, especially when the game is at full difficulty; the version I played was made easier. At this point, I.m debating playing the Wii version with the GameCube controller for most things.