Now despite our pretty leery experiences with the game itself, we
were lucky enough to get a chance to sit down with two of the folks
deep into the project: Philip Cohen the Associate Producer and Tara
Samuel the Product Marketing Manager. Asked on how they ended up with
a game that really sat along the boundaries of three different Genres,
Philip told us they hadn't really intended such.
They just started
off with their concept and kept building it up and before they knew it
they had folks going "Hey, um, you know this kind of feels like a
spiritual successor to Guardian Legend." Asking about the
development, it turns out that the game is being entirely built here
by Namco Hometek.
The game is supposedly about twenty hours long with
plenty of storyline, Philip admitting he was pretty surprised by the
amount of dialogue they'd ended up with, as the player follows the
adventures of your rogue agent hero as he infiltrates the Krill and
gains their confidence fighting against humanity in his mission to
find the Krill superweapon.
They indicated the best part of the game
was really the customizable weapons data. The ship worked on three
types of weapons data that determined what you shot, how you shot it,
and some other traits which could be switched in and out part by part
to put together customized weapon systems which the player could see
right there. Overall, it was a real pleasure sitting down with them.