|Capcom Hate Edition
|July 22nd, 2011
07/22- 12:00PM EST
Q&A returns! Sorry there was nothing last week, something
came up and David "FBM" McBurney wasn't able to get a column together.
I'm back now
though, and bring to you quite the odd assortment of letters. We've got
some kind of open letter to Bill Roper that showed up in our RPGamer
mailboxes. Then we've got a letter from RPGamer's own Glenn "7thCircle"
well all of you! Finally, we've got a quick question about War of the Lions.
My Name Is Oleg (MEGAMASTER).
And I Born In Siberya Child On My Own Experience I Know What Is
Wait what? I don't get....oh I see, you're making a pun, well done I
Hello Bill Roper. We Making New Organization - Blizzard 2.0
Is Good (For Me This is StarCraft 1.7)
In short, we are waiting for release 3.0 Deeble And then with you, Bill
Roper, team of your friends from Blizzard North, With the best concept
art in the world and the best of Korean and U.S. experts that whe can
find, Create Diablo 3.5. With
a Specific Sense of reality Blizzard 2.0, Quality and Your,
Respected Bill Roper's vision.
What the heck is a Deeble? Was that supposed to be Diablo 3? Anyway, do you know why
Blizzard North was closed? Apparently because what was then supposed to
be Diablo 3 was not up to
par. That's pretty damn harsh considering it was likely the same
team that made Diablo 2, but
still, it doesn't sound like they had a clear vision for the future of
the series. Just because they made one great game, doesn't mean they
could keep doing so, you know?
Also Blizzard North never made any of Blizzard's RTS games. Why in the
heck do you think they could do Starcraft
better? I mean, I loved the work
Blizzard North and Bill Roper did while they were there (especially his
voice overs) but that time has passed. Do you really think these
developers would want to go back to a series they probably got burnt
I Think That The Whole BACON
That Was Trowned You From Blizzard Shareholders Was At Least Unfair.
With me you can do in the game Diablo
everything you want.
I don't think Roper was exactly forced out, he left on his own. Granted
it was due to not getting more control over the future of the studio,
but still. Regardless, if he really wanted to make Diablo type games, why didn't he
get involved with Torchlight?
About copyright Blizzard brands and Diablo,
worry, with Your name and my experience Russo Russo, We easily
walk through anything. At least that noise that can be called by the
Copyrights will attract a lot of attention. As regular users and
investors. As regular users and investors as well.
I have no idea how what you just said will get you through an army of
blood sucking lawyers (no offense blood sucking lawyers).
Bill Roper, I sincerely hope that you will not stop at the what we have
today, But You'll move forward, mabye with us Blizzard 2.0, It's in a
certain way and your child too.
To initiate and implement this project, from this everyone wins. Bill
Roper, Blizzard 2.0 Blizzard 1.0 and most importantly Big Army of
Sincerely, Oleg (MEGAMASTER).
How exactly would Blizzard 1.0 win with a second Blizzard feeding off
The Man, The Myth, The 7th
Not much, I never thought I'd see you
write in sir, let's see what you've got.
As you and anyone who reads my RPGamer staff bio knows, I'm 29. If you
ask what my favorite experiences in life have been, I look fondly at
events that happened in the last decade — life in adulthood,
not-so-much life as a restricted kid. My favorite meals, favorite
movies, favorite friends, and favorite sexual encounters all have one
thing in common: no, not large quantities of alcohol, what are you
saying about me? All those favorite events happened to me as an adult.
see where this is going, we're about to discuss nostalgia aren't
we? That's cool with me. Are you sure it wasn't large quantities of
alcohol by the way?
So video games. Same deal. All my favorite video games and video game
memories occurred in adulthood. Sure, I remember the first time I beat Lufia 2 and the key role my
grandmother played in making it possible. The first time I finished Chrono Trigger I timed the Lavos
battles on my stopwatch and then refused to use the stopwatch ever
again. The first time I completed Pilotwings,
watching the dog, and while I was happily seeing
the credits scroll in my room, the damn dachshund was downstairs
happily shredding a doll my aunt had handmade for my mother when she
was in grade school. Truth: the fallout from that is my most traumatic
childhood memory. Thanks Pilotwings.
We certainly all remember many of the
great games (not Pilotwings)
and our time playing them, and sometimes those memories can betray us.
I had many fond memories of playing Kid
Icarus as a child, but there's no such fondness when I've gone
back to it in recent years. I'd take any mediocre game from recent
years over that awful game.
My point — why does 99% of RPGamer's readership think the 90s was the
best era of video games ever? What is wrong with them/you? Sure, I get
nostalgic recalling my carefree days as a child playing through JRPG
after JRPG, destined to become a socially awkward loner like all who
read this site, but to claim that era had the best games? Really?
People actually point to PS1 titles and say "gaming didn't get better
than that?" Wheels, help me understand this. Joking aside, I honestly
cannot comprehend how horrible one's adulthood would have to be to say
gaming peaked 15 years ago and it's been all downhill since.
There are several factors which go
this, which I'll go into shortly. Obviously the biggest one is the
powerful force of nostalgia. We remember things we enjoyed as kids
quite fondly, even if they weren't all that great (seriously people, Thundercats was awful). The proof
is in the fact that said people can't even agree which section of the
90s contained the best games. It all depends on when they were kids.
Now of course this only explains why they love things from the 90s, not
necessarily why they think the 90s were the golden age of gaming. I
think problem number one is the number of game releases. Many more
games a year come out now than ever have before. So when many of them,
especially from our beloved RPG genre aren't absolute classics, people
like to make grandiose statements about how the industry is going down
Now, the next factor would be overexposure to games before release.
Back in the day, games came as true surprises as often we'd only see
some screen shots and little footage of games in action until we were
actually playing them. Their wasn't all sorts of lengthy video
previews or internet forums were people could be pruned to hate a game
before it came out (hi Final Fantasy
XIII). So what I'm basically getting at here is that people
never give present day games a chance to be the same kinds of classics
they enjoyed in their youth. With so many games, and many games being
much longer, many of them aren't devouring these games, and playing
through multiple times to the point where they become a classic. Who
has time to play through Final
Fantasy XII as many times as they played Final Fantasy VI?
So that's about it, people are just a slave to nostalgia and can't
conceptualize how gaming has changed since then, and also don't get
that it takes years to get that fond nostalgic feeling for a game that
means it has become a classic for you. I mean really people, you
honestly think back 3D and 15 year old 2D are the best we're going to
get? There are many fresh new classics out people, I suggest you go out
and find them.
Also seriously, Kid Icarus is
why did people want a sequel so bad?
One last thing. Seeing conditions what we believe; believing conditions
what we see. Discuss, citing tri-Ace's fanbase in your analysis.
Ahh such an interesting and tricky
question. The first part of course refers to make believes and
judgments based on things we do see, regardless of how much of the
picture it is. For example, tri-Ace fans looking at early screen-shots
and reading the story concepts of the fourth Star Ocean likely believed it would
be the saving grace after a bad third outing. They of course, hadn't
seen the whole picture. Some of those same tri-Ace fans may refuse to
believe, even after playing it, that the new game is bad, regardless of
what their heart is telling them deep down. Those early previews so
fueled their excitement that they refused to be disappointed. I'll
admit that this kind of thing is what got me through the early few
hours of Final Fantasy XIII
that aren't very good (note, what I'm saying here is my deluded belief
was eventually rewarded with gameplay that matched what I believed).
This feeds directly into our previous topic. People see new games in
old series and instantly believe they can't be as good as the old ones
because they don't look or play exactly the same.
This then fuels them when they actually play
said new games and let their beliefs not give them a fair shot. I did
the same thing with Call of Duty,
bad experiences from one game in the series and my beliefs
gained from little pieces of what I saw from the others stop me from
giving them a chance (also trying to be a rebel and hating what
everyone else loves). Same thing for some RPGs, such as Final Fantasy VIII. If people stop
letting what they see fuel their beliefs about a game before they even
play it and give it a shot, they may find many games they never even
expected to like.
Great question 7th, don't be a stranger!
To the Core of the Crisis
Just before the iPod/iPad releases of War
Lions comes the PSN release of the 2007 UMD. This is
pretty good for future Vita owners since it means the game will be
forward compatible. Now, can we get some
That's a fair point. Given the popularity of the title, I'd expect it
will show up on PSN at some point. The Vita being able to run the PSN
versions of these games is sure to get some of these games selling
again, so I see no reason why they would skip something with Final Fantasy VII in the title. We
may even see it soon, with Square Enix not releasing much else on the
PSP at the moment. Despite the state of the PSP in the US, their titles
always seem to sell.
That's it for this week! I'm surely you realize now the column title
has nothing to do with the content within. I just figured those hurt by
Mega Man Legend 3's
would enjoy. I want to say something to you hurt fans in regards to
this, but I think Conan
O'Brien says it better.
Get those contest entries in! Deadline is the
31st! Next week we've got a great entry from FriendOfAgnes.
See you all
P.S. Next week is the one year anniversary of Ask Wheels!
June 17th: Wheels
June 24th: Wheels
June 30th: Wheels
July 8th: Wheels
About the Host
What I can't wait for:
1. Battlefield 3
2. Disgaea 4
3. Deus Ex 3
4. El Shaddai
5. Tales of The Abyss 3D
On my Playlist:
1. Terrible music I'm ashamed to be listening to
2. Trails in the Sky Soundtrack
3. Crystal Bearers soundtrack
1. Is it time for Tom Clancy to make an RPG?
2. Which system will replace the PSP as the go-to JRPG platform?
3. What long dormant RPG series do you want to see make a return?
4. Do you prefer digital releases or physical releases and why?
5. What makes Falcom's games so different than other Japanese games,
and why have they been able to have success on odd platforms for so