Welcome to another episode of Q&A! I
hope you all enjoyed the Gaijin's column
last week. I was on vacation in Orlando,
taking in some Disney World. Of course,
while away my favorite sports teams seemed
to fail miserably:
The Canucks lost their round 1 series
to a team with a goalie from my home
state. This was my entertainment on the
drive home...
The Red Sox went 1 and 5 while I was
away, ouch.
Not that any of you care too much about my
random sports leanings. I also started
diving into the Disgaea 3 post-game on
Vita while away, which has been fun, and
also picked up Unit 13. I've also been
playing The
Witcher 2, which is quite awesome.
Of course, going to Disney has me in the
mood for some Kingdom Hearts so Birth by
Sleep has been getting a
lot of my time. Finally, I continue to work
on playing Lunar on Sega CD, in which
I finally got past the boss I was stuck on.
Anyway, on to the letters!
The Letters
Battle of the Q&A
Hosts
Dear Sir,
I heard you need questions. Here are a few:
1) Why are you sitting in my chair?
Wheels
Oh
my, its the former Q&A host
himself, Lusipurr. I remember
you. I think you may have
responded rudely to a letter I
sent intended for either Sean or
Matt (in a hilarious manner at
least). Are you talking about
the chair with your name
engraved on it? I'm afraid I had
it reduced to kindling upon
taking the job. You see I prefer
something a bit more
uncomfortable:
Still,
I hardly think that anyone
ever OWNS Q&A, it is
after all the people's
chair, and it won't last,
for they are the knights of
summer and winter is coming!
2) Can I have my job back?
Wheels
I'll
let Michael Scott field that
question...
3) Why not?
Thank you in advance,
~S. P. 'Lusipurr' Cooper
President & Editor-in-Chief
Lusipurr.com
Wheels
Go
play every last Kawazu directed
game and write me a 2500 word
essay on why he's a genius and
maybe we'll talk! (Then again
why don't you just run your own
Q&A on your site? With
blackjack? and hookers?)
Legends of Not Playing
Enough Heroes
Dear Wheels,
It has been a while. I would have liked to
say it's because I have been fully immersed
in Legend
of Heroes, but alas, such is not
the case.
It didn't really help that I started playing
the game while I was feeling very, very
sick, but I couldn't really get into it on
my first run. I may have to try again
sometime in the near future.
Wheels
Oh
good, a more tame letter (I mean
this in a good way)!
I think you should give Legend
of Heroes another shot.
Keep in mind the game moves at
an especially slow pace early
on, and a lot of the game is
intended to give the world and
characters lots of depth. Just
take it at its own pace, explore
the world, and I think you'll
get into it!
Then again, I have also been very, very busy
with real life and such but also my tabletop
RPG I talked about a couple of times.
If you still want to check it out, here you
can find the finally released rules: http://chroniclesgame.wordpress.com/
Wheels
Wow,
impressive sir! I will have to
take the time to print out the
rules and dig in. Completing the
ruleset, even though I'm sure
you'll want to tweak it and
such, must be an incredible
accomplishment. As someone who
gets distracted from projects
easily, I can understand how
hard it is to stay focused and
finish something.
See if you like the rules. I think it will
appeal to console RPG loving people who
always wanted to give tabletop roleplaying a
go but couldn't get past the huge wall of
most RPG products and are looking for
something lighter.
Wheels
I
can tell just by the length of
the rulebook that this will
likely be so much easier to
pickup and play. People may
think creating something lighter
is easier, but it really isn't.
You have to strike a good
balance between making things
easy to understand, but also
leaving enough complexity so
that the rules still allow for
lots of fun. In this, just
skimming the book, I think you
have done an impressive job.
Hopefully I can find a group to
give it a try!
Now, you posed a hot topic. 3. What Western
game would you like to see get a JRPG
makeover? Ultima 7
Wheels
Interesting
choose. I have never played Ultima
7, but I should
probably get on that given that
I liked the earlier games.
Speaking of Ultima,
can you please bring that series
back EA? I mean, hand it off to
BioWare already. How has this
not already happened?
t would be interesting to see what a company
like Square Enix or something would do to a
game like Ultima
7. The basic story is light years
away from most JRPG save the entire world
type things, even if it is ultimately sort
of the same, but the whole pacing and the
whole exploration thing would make it very
different.
I would suspect the game to be something
more akin to a Monster Hunter or perhaps
Shadow of
the Colossus type thing with its
emphasis on exploration and just walking
around enjoying the scenery, with a lot of
secrets thrown in, but I think it would make
an interesting gaming experience. With the
current trend of creating your own avatars
on Wii and X-Box and whatnot, I would expect
them to implement that in one way or another
as well, considering the storyline. Plus,
Iolo already sounds like the Japanese would
create an awesome character out of him. I'd
expect that redhead (forgot his name) to
look more like Sephiroth though, and I'd
expect the final battle to be waaaaaaaay
more intense and cinematic, but besides
that, it would be very interesting, and
probably be pretty darn fun.
Wheels
What
about something like say, Romancing
SaGa? It has vaguely
been compared to games like Ultima,
so it could provide for a good
structure for a JRPG Ultima.
Certainly, a focus on
exploration would be important,
and a player created character
would be a must. I think this
could provide for a pretty
interesting game, maybe even
throwing in some dungeons in the
style of the obscure Ultima:
Runes of Virtue gameboy
games. Did you ever play those?
They had a great sense of humor.
Anyway, I'm all for this idea.
So what Western game would YOU like to see
get a JRPG makeover, dear Wheels? And
another question, which RPG, past or
present, J or W, would you most like to see
get a sequel? And how would that sequel play
out in your perfect world?
Cheers,
Daniel
Wheels
Well,
for your first question, the
Western game I would most like
to see get a JRPG makeover would
have to be Dragon
Age or Knights
of the Old Republic. I
know, you're saying "huh?" but I
think BioWare could really learn
a lot by looking at the
interface used in Final
Fantasy XII, which
obviously plays a lot like both
of those games. Final
Fantasy XII makes it
incredibly easy to pause and
issue commands to characters,
and also makes inventory
management a breeze. Both of
these things are by far the
worst elements of Dragon
Age and Knights
of the Old Republicin
my opinion. I think if you
combine BioWare's great story
telling, with some better
console focused control and
combat expertise of a company
like Square Enix, the result
would be something amazing.
This, in my opinion, is what
WRPGs need to look at JRPGs for.
Too often WRPGs stick to
traditional PC type controls and
combat, which don't always play
well on consoles. I know that
isn't exactly the kind of answer
you're looking for, but there
you are! I'd also love a Baldur's
Gate II remake with
classic Final
Fantasy combat.
I would most like to see a
sequel to Resonance
of Fate probably more
than anything else at the
moment. In a perfect world it
would feature the cast of the
original in some new adventure,
and even allow you to import
your progress from the first
game and play the new game at a
harder difficulty from the
start. Unlikely to happen I
know, but a man can dream!
As always, good to hear from
you, looking forward to your
next letter!
Tales of Second Chances
Hey Wheels
Good to see that your work is featured in
the new GameSpite Journal! It is you, right?
There can't possibly be two of you, that
would be against the laws of physics.
Unfortunately I will have to wait a week or
two before I can order my copy, as I have
recently picked up Pandora's Tower, The Witcher 2
and a pre owned copy of Metal Gear
Solid: Portable Ops.
Wheels
It
is me! Though there are actually
others with my exact name out
there, I'm pretty sure I'm the
only one doing any writing about
video games. Anyway, it's a
venture I jumped into with the
hope of getting to write about
some non-RPGs, but instead I
somehow ended up writing about a
near-RPG and a classic PS1 RPG.
Whoops! Anyway, please let me
know how Pandora's
Tower is. Also, how are
you enjoying The
Witcher 2?
There are a couple of games that I have not
necessarily hated in the past, but not fully
understood. I do intend to revisit these one
day. They are: Resonance of
Fate and Breath of Fire: Dragon Quarter.
With BoF:
DQ, I feel that the PAL version
(and also it's manual) doesn't really do a
good job of explaining the difference
between resetting and restoring, and I never
fully got my head around when to use
which. With Resonance of Fate, I did
the tutorial and things seemed fairly
manageable for a few hours, then suddenly
the difficulty ramped up and I was left
floundering.
Wheels
As
I'm sure you know, I highly
reccomend you give both of these
games a second chance. I don't
think it was just the PAL manual
that didn't explain Dragon
Quarter all that well.
Certainly the game itself could
have done a better job, but it's
really something best learned by
doing, and getting a better feel
for the game. Dragon
Quarter can be a tough
game, but you should stick with
it and try to get the hang of
things, because it is one of, if
not the, best RPGs on the PS2.
As for Resonance of Fate,
I think the tutorial does a good
job explaining how the various
mechanics work, but an awful job
explaining what to do with them,
and which ones are important. It
spends way too much time on
getting enemies airborn and
slamming them down and such,
when it should be explaining
that you need to learn to use
your hero actions effectively so
that you are constantly
refilling your bezels and never
running out. This is especially
hard to do early on in the game,
when you only have a few. The
tutorials never really impress
this importance on the player.
To get the hang of Resonance
of Fate, you need to
learn to startegize around
constantly refilling bezells,
even if that means ignoring the
tougher enemies early on and
having to survive some strong
attacks. In fact, I rarely used
some of the things the tutorial
went to great lengths to
explain. So that's the issue
there. The tutorial explains way
too much that isn't required.
Try the game again, and instead
of worrying about all that,
instead strategize in battles
around taking out enemies or
parts of enemies to keep your
bezels up, and see if you have a
better time with the game. You
may still dislike the game, its
not for everyone, but give it a
try!
I do have deep feelings of regret at not
being able to appreciate these games in the
way they obviously deserve to be.
Maybe it's finally time to dig out a decent
FAQ or YouTube walkthrough, work out how
they should be played and join all the many
other gamers who have been entralled by
them?
Until next time!
Wibblefish
Wheels
Well
if my above statements don't
convince you, or help you, those
resources may help as well. I
think I used gamefaqs a few
times to get me going in both
games. So yes, if you think
those resources will hep, go for
it, and don't feel ashamed at
having to do so. These games
both do share the issue of not
being able to describe their
features welll enough. I
encourage you to above all else,
explore their mechanics on your
own and experiment with them.
This is especially true for Resonance
of Fate, where using
all three kinds of weapons and
various bullets and grendade
types is essential for
succeeding. Also try switching
weapons between characters
frequently, as this will help
level your characters quickly.
Be sure to let me know how those
second chances are going, and
I'd be happy to offer more help
if needed!
Looking forward to hearing about
any progress you make.
History Final
Dear Wheels,
So you want to hear about the Virtual Boy Megami Tensei
game? I wasn't going to cover it since this
game was released in North America, but I
guess I could. I imagine that this game is
pretty obscure, so why not?
Wheels
I'd like to hear about it, as I
don't actually know much about it. I
hear it mentioned and joked about it
a lot, but I always pictured it
being some clone of the original Mario
Bros. which I'm guessing it
is not. Also, the Virtual Boy is
always fun to discuss.
Jack Bros.
is a most curious game in many ways. The
most obvious one is that it's for the
Virtual Boy, and is apparently one of the
most sough-after VB games. It's not only the
very first title of the Megami Tensei
Franchise to be released in North
America, it's one of the few that can be
considered a spin-off. Jack Bros.
is an action game starring Atlus's mascot,
Jack Frost, alongside two of its "siblings,"
Pyro Jack and Jack Ripper (guess who he's
based on?). These demons travel from the
Fairy World (Makai?) to the human world
during Halloween, but must return there
before midnight or they can never go back
again. The game is played in an overhead
style and is composed of six stages, which
are timed. The 3D in the game is very
limited, used only to create a scaling
effect when jumping down levels. There's not
much else to say, though I will note
that for whatever reason, Japanese copies
seems to be more common on eBay than English
ones.
Wheels
Sounds like a pretty unremarkable
action game. I think it would be fun
if they remade it on the 3DS! It is
somewhat sad that this is the first
Megami
Tensei game to make it to
the US. Not sure why it's a
collectible, people sure do like to
collect strange things...
The next game is a PC-only title called Giten Megami
Tensei: Tokyo Mokushiroku, which
apparently translates to "Pseudepigrapha
Reincarnation of the Goddess: Tokyo
Apocalypse," first released in
1997. Published by ASCII rather than Atlus,
it is midquel between Shin Megami
Tensei and SMT II.
It stars a young man named Fumito Katsuragi,
who lives in an underground shelter. He
joins the Devil Buster's Special Forces, and
I suppose demons start doing bad stuff (I
can't find much after that, truth be told).
Characters and enemies are visible on screen
at all times and it's battle system is a
sort of mix between real-time and turn-based
mechanics. The artwork and music are very
reminiscent of the Super Famicom games. This
is perhaps one of the most obscure titles in
the franchise, so it should come as no
surprise that I can't find very much info on
it.
Wheels
Try to say that name ten times fast!
Why the heck was it published by
ASCII (who published Kings
Field in the US)? That's
so strange. What makes this strange
is the fact that its a PC game,
which is a platform a bit lacking in
games in Japan unless you're a
Falcom fan. There's got to be an
interesting story behind this game,
shame there isn't more info on it.
I'm surprised no one has tried a fan
translation of this, given that PC
games seem easier to hack. Anyway,
not sure how good it is, but I think
we would need to get the first two Shin
Megami Tensei games before
this one would make much sense. Then
again, we do have fan translations
of those two, so maybe someone will
jump on this one...
The last one I will discuss is another
platform oddity, Shin Megami Tensei NINE
for the original Xbox(!). This game was
intended to be an MMORPG, but a non-online
version was released first. Since the game
bombed, mostly due to the system it was on,
this online version never came to be. The
"NINE" in the title refers to the number of
alignments in most MegaTen games (Light-Law,
Chaos-Neutral, etc). This game takes place
during the events of the first SMT,
though not staring that game's hero (he's
off in Makai). Rather it stars Kei Azuma.
Despite having a set name, this person can
be male or female. Kei becomes a "Debugger"
for a great digital simulation called Idea
Space, which re-creates 1990s Tokyo ,which
was destroyed in the apocalypse
half-way through SMT. Kei must fight
glitches called "Noise," which appear as
familiar MegaTen
demons. The battle system is an automatic
real-time affair, tactics for the characters
and demons being set through AI settings.
The player character is able to issue
commands as well. There is also a simple RTS
minigame during hacking segments. While the
premise sounds interesting, NINE is
apparently not a worthwhile game, with
somewhat weak visuals, spongy controls, and
a not terribly exciting battle system.
Here's another MegaTen game we should
perhaps not be upset was never localized.
Wheels
I have heard of this one as well,
namely that it was not very good.
Its a shame, given the interesting
premise, but I wonder if they didn't
spend a whole lot of resources to
make it given that the Xbox wasn't
huge in Japan, and clearly never
would be. Add another to the list of
unlocalized titles that we shouldn't
care about. I wonder if this is what
eventually lead to the Shin
Megami Tensei MMO?
There's probably dozens upon dozens of cell
phone games, browser-based games, and other
titles in this long and storied franchise
that I won't cover or don't know about, but
for now, I am finally done. This was a
fascinating journey for me, and I imagine it
was for you, Wheels, and I hope a few other
readers of the site. It's odd how much I've
come to like the franchise despite my lack
of first-hand experience with its games (now
up to three/four title with Devil Survivor
2 done!). It's amazing how much was
done with the basic idea of having creature
and characters from mythology at your
beck-and-call (though even a few games are
exceptions to this). it's a great way to
learn about myths and religions from around
the world, too. I will continue to play
other Megami
Tensei games, and I do hope Atlus
will see fit to re-release several of the
titles I spoke about at some point.
-Strawberry Eggs
Wheels
Thank you very much for the history
lessons! I've found them quite
enjoyable, and I think many others
have as well. What's good about all
this is that it is now clear that we
have gotten the very best of the
series, and there aren't too many
amazing titles that we missed. With
Innocent
Sin now available in
English, and a remake of Soul
Hackers for 3DS opening
the possibility of that making it to
the US, we could soon be close to
having all the great SMT
games. Hopefully this series will
continue to grow and delite more
gamers (a HD Persona
game on 360/PS3 would help).