A very important announcement
I decided to update early this morning instead of late last night, for certain reasons, including this one:
There will be a huge change in the RPGuru column at the beginning of the new year. Starting January 4, 1999 a new RPGuru will be taking over. Unfortunately, Josh decided that even though many many readers supported him, that he would not be able to handle the column, and a larger class schedule next semester. I guess you could say, the column was taking over his life.
But, don't fret, a new RPGuru will be introduced. Thor Antrim, an experienced writer/humorist and all-around cool guy, will be handling the RPGuru column starting January 4th. I hope you all will welcome Thor into the RPGuru business. Also, starting in the new year, we will be having Ask RPGamer where you will be able to send questions to the staff, and they will answer a couple every Saturday and Sunday. We'll give out the address to send those questions to as the near year approaches. Until then, I will be hosting the column.
And I think I have an ear infection. Anyway, on with tonight's short, but informative column..
Musashi Feedback and information
Musashi was not a very nice guy. In fact he was one bad-ass dude. His
mom died when he was like 6 or 7, and a year or so after that his dad
abandoned him. As a child, Musashi was very aggressive. His uncle urged
him to train with a swrd. His first kill was made at the age of 13. He
killed Arima Kigei, a samuri of a school of Military Arts. As Kigei drew
his sword, musashi threw him to the ground and beat him with a dull
stick until he died. His next fight was a t the age of 16. He killed a
famous samurii that traveled the world and chllenged anyone to a duel
with one swing of his sword. Japan was now in the midst of war. The
Shogun was trying to unite the entire country, and was at war with his
rival Tokugawa Ieyasu. Musahsi wanted to participate. For 3 days there
was bloody war. Approx. 75,000 died. and the side musashi was on, lost.
The big M was now on the run. He returned home, but everyone there
thought of him as a rogue, and he was accused of crimes he did not
commit. Musashi challenged that family that killed his father, and
bested the head of the family, then killed the second of the family.The
son of the head of the family, now 13, challenged Musashi. Musashi hid
in a bush, waiting for the boy to show at the duel site. the boy arrived
with hundereds of samurii acting as his retainers. Musashi jumped out of
hiding, killing the boy. Then, in trademark Musashi style, fighting with
2 swords, he killed all of the samurii.
Kojiro was peasant boy who overcame feudal traditions to become a famous
warrior. His reputation established, he is honored with riches and
beautiful women. The only feat left fo him after that is to face the
this is true, interesting huh? I thought it was
Hey Alex, how you doing? I've liked your RPGuru articles while Josh has
been gone with Exams (I would think they're over, but there's always
PFS/Post Final Syndrome that could be aflicting him) but anyway, my
point, I saw in your latest column about Musashi and where he's from and
all that, I pretty much expect that they gave him the name Musashi after
the real famous Japanese Swordsman (named the same) cause both him and
the video game Musashi use the "Ni-Ten Ichi-Ryu" form of fighting, which
is basically two swords at once, cause in the game, Musashi uses those
two swords too! Hope this helps and keep up the great work!
Alex: Musashi seems to have been a powerful, but troubled guy. Mike did make a good point on the twin-sworded fighting, considering that is one aspect they took from the real Musashi and implemented into the game. Thanks for all of your feedback on Musashi.
Final Fantasy VI/III
Hey All-mighty Back-up Guru,
I'm pretty excited about FF 6 being released for playstaion. Why? Because
my SNES copy keeps erasing my save slots! I think it's great square is
finally re-releasing old games.
There's one really good reason to buy it. In their section on Ted
Woolsey, it said "Woolsey estimates that nearly half of Final Fantasy
VI's text had to be cut for the US version." This means some of the
story MUST'VE been cut, because you can only describe something so much.
Also, what about those items that stored in the game but can't be
received through normal means. These would be the Magn. Glass, Odd
Picture, Eerie Stone, etc... And what about the Colossus and CzarDragon.
You never come across them in FF3US.
Heya Alex! First off, in regards to the CG Kefka's look... he IS
supposed to be essentially bad taste, sheer insanity and mindless
destruction rolled into one little package. So think about it...
Boy George is essentially Bad Taste personified... and Marilyn
Manson pretty much covers all three, with even more Bad Taste
than Boy George. The look suits him, I think.
As for FF6 coming to the PSX, well and good. Might be neat to
give it a playthrough again. Who knows, maybe this time they'll
fix Relm so that she won't crash the game every time you think
about using her. As for me personally, I'll never really
understand the rather blind loyalty to FF6... everyone proclaims
it to be the finest SNES game ever (well, most everyone), while
it's severely lacking in a lot of areas, most significant being
character development and plot.
Seriously... of the cast, only Terra, Celes, Locke, Sabin and
Edgar were developed to any real extent. Setzer was a highly
transparent plot device to introduce the airship... Cyan was
(damn them, he was neat), Relm and Strago were
plain pointless as far as story went... and Gau was little
better. Shadow did a little better than some, but only if you
were seeking out all of his dreams. And am I the only one who
noticed that when the world fell into ruin, so did the plot
and any sense of purpose to the game? The game spends the
first 12 hours (it only took about 24 total to beat it)
building up a very promising story... then destroyed the whole
thing. If Kefka had shown up from time to time in the World
of Ruin, if might not've seemed so pointless. FF6 was a good
example of why nonlinearity in a console RPG is NOT a good
thing. I shan't go into my beef with the Esper system.
But I digress. I recall Ted Woolsey mentioning something
about having to toss out a lot of the original script for
FF6 due to space constraints (like 40% or something, quite a
bit). If they include that in an English translation for
the PSX, that alone would probably make it worth getting.
What do you think?
Alex: There you have it, some more reasons why a US Playstation FFVI would be a good idea. Deuce did make some good points about some of Final Fantasy IIIs flaws, though. In my opinion, the game was seriously lacking when it came to the World of Ruin. The non-linearity nearly killed the storyline, and the fact that Kefka was just sitting in a tower nuking stuff the whole time did upset me. I think that extra 40-60% of text would improve it greatly, maybe even giving us a new look on the plot and characters. But, aside from this text and items not seem in the American SNES release and the added CG scenes, the game will remain unchanged from what we see in our copies of Final Fantasy III.
SaGa Frontier 2: What's the difference?
After buying SaGa Frontier and hating it, I swore never to buy another SaGa game. I just viewed the SaGa
Frontier 2 screen shots. I love it. It looks just like water color paintings. That's so cool. I don't want to say it, but I'm actually looking forward to SaGa Frontier 2. But I'm definitely going to rent it first. If the plot or plots are as shallow as SaGa Frontier, there's no way. Just thought I'd add a little optimism. Do you know if there is going to be one story, or many like SaGa Frontier? I hope there is only one, or maybe a few, but not seven. I don't think Square should call the game SaGa Frontier 2. They should give it a different name because some people may prejudge it based on how disappointing SaGa Frontier was.
Alex: SaGa Frontier 2 is supposed to be drastically different from the first. The "Free Scenario System" has been abandoned and has been replaced with one quest. The game spans over many years, and you play as a man with followers of sorts. It has already beed announced that at one point this man will die, and you must take the role of his followers. Sounds pretty weird to me, but it is a new experience for those disliking SaGa Frontier. I personally liked SaGa Frontier. I admit when it came to story the game sucked, but the gameplay was there. Hmm, it seems I like a lot of games.. ;)
Zelda Zelda Zelda
Hello Alex! You're doing a good job in Josh's absence.
Anyways, two things.
First of all, I would like to say that releasing FF6 in America would be one
of the best things that Square could do! After all, I know alot of people who
havn't played the game and are trying to find a copy of it for the SNES, with
little luck. Also, they could actually put in a more of the things that
Nintendo didn't want them to put in. Besides, I also think that alot of people
out there would like to see another of the older Final Fantasy games come out,
you know, without all the technology, and 6 did that marvelously!
Anyways, onto my second thing. What do you think of The Legend of Zelda:
Ocarina of Time? I've heard alot of people saying different things. Everything
from that it is just an overhyped version of Mario 64 with new skills, to that
it is such a magnificent addition to the RPG genre. I myself am fairly
indifferent, but, I would like to know what you think.
Oh well, thanks for listening to the ravings of a loon.
Alex: I love Zelda. To put it simply: It's so much fun. The engine is a little like a beefed-up Mario 64 engine, but with drastic improvements and additions. There is a "Z-Targetting" system that lets you lock on to the enemy so you are always facing it, improving your ability to attack and dodge enemy attacks. Dungeons are enormous, and filled with enough puzzles and predicaments to blow your mind. All of the trademark Zelda secrets are there, including searching for coveted heart pieces. The only thing I dislike about the game is the music, it's sort of straying from what was seen in previous Zelda games. Well, except for a few themes including the Gerudo Valley theme, which rocks. It's a great game, I recommend checking it out as soon as possible.
I bet it was the infamous Nose Thief!@#
Hey Jo..... Um Alex
Whats Up. Have you noticed that squaresoft has done away with the nose. I
mean no noses for anyone. I was looking through the FF tactics manual and I
realized that not one cast member has a nose. Ramza doesn't have one or
anyone else in the game. I was also looking at some of the artwork for games
like FF5 and FF6 and I noticed the same thing. Then I went through the Brave
Fencer Musashi book and only a few of them have noses. Thank god the
characters in Xenogears have them. Can you explain this noseless phenomenon.
Alex: Yes, I too have noticed this trend in Squaresoft RPGs. I'm going to blame this one on the Nose Thief. The Nose Thief, as you should know, can be found by getting all of your characters to level 99 in FFII and defeating exactly 644 imps. A spot should open up in the middle of the ocean, the Nose Thief is waiting below. (Note: Don't actually try this. Err.. yeah.)
Ow, my ear. Anyway, I guess that wraps up this morning's column. Keep sending in your letters.