Almost . . . FFVIII Demo!
You know you want
As the title connotes, the following column is bursting
at the seams with great letters. I just couldn't let them
pass you by. I hope you enjoy them all, and forgive me the
obesity of the writing.
Responding to the question regarding dungeons in RPGs
[RPGuru November 11, "The
Ultimate Question--Next to Life, the Universe, and
Everything"], specifically Xenogears, the dungeons are
vital to the pacing of the game and create the feeling of
being on a quest. Without the dungeons in Xenogears, the
gameplay would be about two hours of storyline and then a
small handful of battles, and then back to more storyline.
This would be without a doubt the most boring game in the
history of the world. I personally feel that Xenogears could
use more dungeons. Of course, these dungeons need to have a
unique feel to them and some interesting goals. For example,
one of the better dungeons is the sewers under Nortune,
which has a storyline of its own (which intertwines with the
The dungeon is also vital to the aspect of a quest which
is present in the best RPGs. If the characters have no
opportunity to test their stamina and sometimes intelligence
by fighting through a dungeon and solving some puzzles, the
game would feel incomplete. Of course this brings in the
aspect of leveling up to prepare for the next major
The best dungeons bring all these things to bear while
eliminating some of the bigger flaws present in the more
annoying dungeons, such as a couple found in Tales of
Destiny. First, all dungeons should be unique. If all
dungeons have the same architecture and goals, repetition
can defeat the fun of the game. Every single dungeon should
have at least one totally unique moment in which the player
does something new. Even if this is a boss, a dungeon cannot
be more of the same, no matter how good the basic gameplay
of the game is. Second, the dungeon should be imbedded into
the plot of the game, not a path between areas of the plot.
If the dungeon is just an area to get through to get back to
the rest of the game, the player will have an apathetic
approach to the dungeon. Next, the dungeon should not be too
long. A single dungeon should not be so long that within it
the player becomes bored of that dungeon. A normal dungeon
(excluding the bonus dungeons and final dungeons, designed
to be super long), a dungeon should be finishable, from
entering to exiting, in one sitting. A normal sitting, one
hour or so. If the dungeon has 8 or 9 save spots, it is too
long. Finally, the dungeon must be paced so that the player
doesn't get into too many fights or solve too many puzzles.
Some games punish the player for exploring too much. After
taking a side path and fighting twelve battles, one herb or
potion is found, and then the walk back to the main path.
Exploration should be rewarded with items equal to the
-The Abstract Poetic
Joshua: 'Nuff said. I also found Tales of
Destiny's dungeons tedious. Also, some of Tales' dungeons
went on for an hour or so without a save spot. Consistent
save spots are a must--I don't like leaving the game on when
I have to do something.
Normal Sitting=one hour? I could hatch eggs with my
average sitting time.
[TRUE STORY SIDE NOTE: A friend of mine and I sat
down to start a season of Tecmo Super Bowl on the SNES at 5
p.m. After what seemed like a couple hours, I asked my pal
for the time. He told me. I didn't believe him. He made me
look. 6 a.m. Crazy games.]
Puzzles are another motif of RPGs that must have story
basis or they are frustratingly random (fictitious example:
run around the pool of water five times and kill the red,
blue and yellow slime in that order)--I'm talking to YOU
NAMCOM! And you TOO TAITO!
Ode to Chu-Chu (or the CAC theme chant):
Crabbit! Crabbit! Crabbit!
Reach out and Grab It.
Throw him down,
Kick him around,
Proceed to Stab It!
Joshua: That was great Nobu! You are now an
Honorary Member of the CAC.
Enter Cid Exodias--The FF Plot
You Never Knew
You want connections between FFs? Here's the LINEAR
plot-line that ties together FFIV-VII, starring Cid
First, I would like to point out that EVERYTHING that
went wrong in those games was ALL CID'S FAULT: In FFIV he
created the Airships that allowed Golbez to gather the
Crystals, in FFV he built the Crystal Enhancement Devices
that caused the crystals to shatter and release Exdeath, in
FFVI he created Magitek and engineered Kefka, and in FFVII
he led the party in removing the Huge Materia bomb from the
rocket, sabotaging Shin-Ra's brave attempt to destroy Meteor
and resulting in the annihilation of mankind by Holy.
[many readers disagree with the "Holy Killed Man"
theory, as do I. -RPGuru]
Isn't it obvious that only a twisted, evil genius could
have such a devastating impact, time and time again? Anyway,
the plot. Since the Cid in FFVII is the youngest, obviously
things started there. Cid, you see, was the secret head of
Shin-Ra, controlling everything with his evil mind-powers
during the long periods of contact he had with the Shin-Ra
execs while flying them around the world. His secret
manipulations led to Sephiroth casting Meteor, which Shin-Ra
tried to fight off with a Huge Materia missile.
But Cid convinced AVALANCHE to steal the main warhead of
the missile, and thus require Holy to destroy Meteor, wiping
out all humanity and furthering Cid's evil plans--the vast
necromantic energies released allowed him to teleport to the
next realm he trashed, the FFIV world. Here, all he needed
to do was build the Airships, and then sit back and let
Golbez do the work, while Cecil and his party fought back.
The final result got rid of the four greatest threats to
Cid's plans, the four strongest people in the world--Zemus,
FuSoYa, Golbez, and Tellah all eliminated in one way or
another, Leaving Cid free to complete his evil plan to
control the ultimate weapon--the power of Void. Cid then
created Magitek to be used by the kingdoms of the world, and
cryogenically froze himself, waiting.
Magitek evolved into Espers, the three strongest becoming
the three Goddesses, and the War of the Magi ravaged the
world about a century after Cecil's death. Magic faded while
civilization rebuilt. After a thousand years of sleep, Cid
awoke and rebuilt Magitek, in the hopes of finding the key
to the Void through the merger of magic and technology. In
the course of his inhumane and evil experiments, he created
Kefka in an attempt to create an army of people capable of
tapping the Void. However, Kefka went mad, and sought to tap
the Void by destroying everything, bringing Void everywhere,
and FFVI resulted. During the course of the Returners'
attempt to kill Kefka, Cid faked his own death, sending his
dark spirit out to roam the world and seek the true path to
Upon his return to his body, he found something strange
had happened--since everyone believed he was good, a good
Cid had started to grow within his body in his absence. The
evil Cid (call him Exodias) at last succeeded in gaining
control of the body, and again went to sleep. Meanwhile,
with the power of magic faded to almost nothing, the
descendants of the Returners built the Laruban civilization,
rising to great technological heights. Eventually, the
rediscovered the ancient Lunarian secrets and built the
elemental Crystals, recreating the long-sleeping magical
powers of the elements.
Eventually, when the time was right, Cid awoke, and used
the powers of Laruban civilization to finally tap the Void.
A great war between Cid and the Larubans resulted, and
Laruba was almost entirely destroyed. But at last, Cid was
defeated, and the worlds separated to prevent his return.
Cid was broken into two halves, on in each world, the good
Cid and the evil Exodias. Both slept for centuries until at
last Exodias returned from the dead as Exdeath and took
control of the Crystals. However, he was defeated by the
Warriors of Dawn and sealed in the other world. In that
world, meanwhile, the good Cid, having no memories from
before the separation of the worlds, and not realizing that
it was a remnant of his former evil, became obsessed with
creating the ultimate magical power. To that end, he created
the Crystal Enhancement Devices, leading to the shattering
of the Crystals and the events in FFV. However, at the end,
the evil Exodias/Exdeath was utterly destroyed, and the
story of Cid Exodias, Lord of Darkness, came to an end.
Joshua: Pretty creative, wouldn't you agree? Too
bad it's the most fictitious piece of--What? Who are
Stranger: My name, petty mortal, is Cid
Joshua: Yikes. You exist?
Cid (Call him Exodias): I am who I am. The world
never would have known the truth if it wasn't for that
meddling kid. All you ignorant mortals would have continued
to mindlessly play the FF games, chanting for me to return .
. . to return and wreak my havoc! Mwahahaha! Foolish
Joshua: You like calling us mortals, don't you? Is
this some inferiority complex with you? Are you trying to
make yourself seem big and bad in the mirror, Cid?
Cid: Call me Exodias.
Joshua: Yah, whatever. So, why are you here?
Shouldn't you be floating around in the nethervoid or
something, waiting for your next appearance?
Cid: The creation of a new game has summoned
Joshua: Cool, so you're going to be in FFVIII
then? For real?
Joshua: Hey, that's cool. You want to come
interview with a mere mortal sometime?
Cid: Maybe. I'm pretty busy right now.
Joshua: Okay, keep me posted.
You know, when we recorded "Wish You Were Here," we
actually wished we were anywhere else. But then again, I've
never had anything to do with that recording. So in a very
real sense, you could say I wasn't there. You could also
probably get away with saying that I am still not all
Joshua: The strangest thing about this letter is
the fact that I'm posting it at all; it has nothing to to
with RPGs, nothing to do with you; in fact, the writer has
actually managed to mimic my ability to write about
absolutely nothing at all.
I recently heard a rumor that Square is going to put out
a CD for Play Station that will have all the Final Fantasies
(I through VI) on it. I then heard that the idea was
trashed. Is there any validity to this rumor? And if so, why
wouldn't Square do this? Not only would it raise their
already high popularity level as thousands of Final Fantasy
fans rushed to the stores and dumped the cash that was just
burning a hole in their pocket, but it would just plain kick
-Sen, aka archangel
Joshua: This is the official answer from
Squaresoft, as of October 6, quoted from their FAQ page
"No. Square of Japan currently does not have any plans to
release these titles or a collection of titles for the
Playstation, Nintendo game consoles, or PC format in the
U.S. This is due to the fact that Square of Japan is
currently involved in other numerous development projects at
"Currently involved in other numberous development
projects . . . " Yeah, like SagaFrontier 2. Go figure.
Letter #1: Pros and cons of importing video games and
some technical stuff
There are obviously many good reasons to import video
games. Here are just a few.
1] Many great games never see the light of day in the
2] You get to play many games up to a year before
they arrive on our shores.
3] In Japan the consoles aren't solely for
traditional games. There are interactive movies, dating
sims, business sims, language programs, etc.
4] Allows you to make use of a dead system, i.e Sega
Saturn is still thriving in Japan with at least 30+ new
games out in the last 2 months.
As for the downfalls of importing games, I consider them
1] Sometimes costs more than U.S. releases.
2] Harder to find.
3] Lack of Japanese knowledge can make a game hard to
understand (Mainly RPGs).
Note that I know absolutely NO Japanese and have been
able to play many import games with ease. Obviously, you can
locate scripts or FAQs to help you out. But sometimes, it's
more fun to make the story up for yourself as the game
evolves just based on the cut scenes or interaction you
perceive between characters.
For both the Sega Saturn and the PSX, you will need an
"adapter". There are many Sega RAM/Import carts available.
With the PSX, you can get either a MOD chip or a "Game
Well, I'll finish this off with letting you know of some
good places to purchase the stuff you need. For the "Game
Enhancer", I found www.modchips.com
to have the best price and extremely fast shipping.
As for the Games themselves, I purchase from The
Serpent's Lair (www.serpentslair.com). They have a nice
variety of games for the SS and PSX. Their prices are good
and they normally ship within a week or so. Plus, they carry
a huge line of video game soundtracks many w/ Real Audio
Letter #2: More pros/cons and a Super Famicom
I've imported a couple of Super Famicom games so far, and
plan on getting more, and possibly some PSX ones, too. So,
here's my take on the situation.
First, the cons:
1) The game will be in Japanese, so if you aren't
somewhat knowledgeable in reading Japanese, you won't be
able to understand the characters' comments and hints on
what to do next. If you have a translated script, like the
FFV one on this site, you have to look at the script to
understand what's going on. Of course, most imports don't
have these. So you're pretty much on your own.
2) PSX imports require a mod chip or a Japanese
PSX. Adding a mod chip to your PSX invalidates your
warranty, and I've also heard that it can shorten the life
of the system. Plus, Sony is making each new version of the
PSX less able to have a mod chip added. And if you already
have a PSX, why buy the Japanese one just for imports?
SFAM imports only require a simple converter that allows the
game to fit in your SNES.
3) The price of an import game is a bit higher than
the price of domestic games. You'll also need to pay the
shipping and handling fee, and a converter of some sort if
this is your first import. Buying two games and a SFAM
converter cost me $170-$180. PSX imports are a little
cheaper than SFAM games.
Now, the pros:
1) You get to play games that either you can't wait
for or are only available in Japan! Yes, there are
plenty of great games that have been released in the States,
but there are plenty of excellent ones that weren't and are
well worth the money you spend on them. Right now, an import
tops my list of the best video games (Seiken Densetsu
3--why, Square, why???).
2) You get to learn a new language! I've
learned to read quite a bit of Japanese through my imports.
It's actually quite rewarding to look at a screen of text
and comprehend a few words here and there, and if you're
lucky, a sentence.
3) You're playing the game in its original
form! Certain aspects of games are removed from the US
versions, but are present in the Japanese ones. It's usually
something little, like the room with the porn book in FFIV,
or changing the spell Holy to White. But also things like
nudity and language are also concealed in US versions. If
you're playing the import, you're playing the game as the
programmers originally meant it to be played. So
basically, if you don't mind playing a game in Japanese, you
have the money, and you really want it, then go right ahead
and import whatever the game is. Just because it's not
domestically available doesn't mean you can't play it!
Letter #3: Technicalities--mod chip
Kain13 had asked if there was a way to play imports on a
PSX without a mod chip... There is and it's called the Game
Enhancer 3.0... It does plug into the slot where the
gameshark goes... It was $33 where I got it... I found it
It's worked flawlessly for me...
Letter #4: N64 and SNES mods and how to get rid of
For N64 and SNES, just go to a game store somewhere and
get a cart adapter. They shouldn't cost more than
Now, if you want to get rid of your imported game(s)...
The problem with game stores is that the ones I've been to
will sell imports but not buy them (the hypocrites) so
you'll have to take your deal to the masses: Web boards,
game trading services (like http://www.caosworld.com)
and the like. Heck, you may even have a friend who wants it.
Don't dictate a price, just give a price range (i.e. $40-60)
and see what others come up with. You might be able to get
money and a different game, or some desperate person might
want to pay more money. Example: I had someone offer me $125
for Final Fantasy V. If you have to mail the game to someone
you don't know, ship it COD so that person won't get the
game without forking over the money. Or just ask for the
money up front. I've done it both ways.
Letter #5: Sytems that don't have lockout
The only PSXs that don't have the international lock-out
"feature" are the Blue Developer's Kit PSX and the Black Net
Yaroze. It's possible to send your PSX away and have someone
chip it for you, though, you'd be without your PSX for a
long time. Most turnaround time is 4-6 weeks. It's best to
go to a local import store and ask if they provide chip
installation. I got my old PSX done at Hi-Tech Howie's in
Joshua: I'm so pleased my reading audience has
such knowledge and experience with this subject. I hope you
had time to read it all, especially Kain13 (did it help, my
friend?). Just two items I'd like to highlight: Modifying
your Playstations can mess up your warranty, and the PSX
Developer's Kit is (I think) for professional PSX designers,
and the Net Yaroze is more of a hobbyist kind of machine--I
Xenogears Reaction, With A
Splash of Spoilers
Xenogears was an UGLY game, and I never want to see
another pixelly blob figure again. The main character was a
rehashed Cloud/Terra composite, with an addition
psychological problem (Dissociative Personality Disorder).
There were so few cities/town areas in that game--why didn't
Fei and his friends revisit them? Dazil, Bledavik, the
Orphanage, Shevat, Kislev, Thames--all those major areas
were visited in one major quest. There should have been more
FMV/anime scenes in the first disc! Also, the dubbing was
absolutely crummy. Also, I was sick to DEATH of the game's
complexity by the time we had Krelian talking about wave
distortions and the higher dimension and such abstract
concepts which were poorly developed on.
The only things I'll say good about the game are this -
the music was PHENOMENAL. I've never been so moved by music
before. Also, all other characters were good - Citan was
absolutely fantastic, Bart was obnoxious but cool, Hammer
was transparent and tragic to the end, Ramsus as well was
tragic, and even Krelian hit a nerve in me. Each character
touched me - even Fei. I must say kudos to the musicians and
character designers of the game, but "BLECH" to the
pixel-enhancer monster (or whatever he was) and storyline
writer. A C+/B- game overall, in my opinion....
Joshua: I don't want this column to become a
discussion board exploring all the strengths/weaknesses of
this game, but I'd like to post at least a couple
well-written, well-defended replies (but keep them
brief)--for or against Xenogears.
A short reaction to your statements, Gom (well-defended
criticism, by the way): I must agree with your assessment of
the utter lack of townage in the game (another Square
streamlining travesty), the dubbing was fairly bad (but I've
heard worse), and there also needed to be a lot more Anime
scenes. The music was surreal, and the characters had many
strong points. I must deviate, however, with your statement
that the graphics made Xenogears an UGLY game. I found the
graphics--despite the pixilation--very pleasing to the eye,
and I thought the 2-D sprites meshed with the 3-D much
better than FFVII's rendered backgrounds and polygonal
On a grade scale, I would have to give Xenogears at least
a B+, but a A when compared to other RPGs. If your C+ was
given to the game for primarily graphics and not pure
enjoyment factor, then I must scold you--a venerable RPG
lover should never judge so harshly on graphics. We were
raised on Dragon Warriors, darn it! Graphics are
important--but they don't determine the games enjoyment.
Sewer Shark v. Centipede
Did you know that an episode of the Japanese version of
'Pokemon' animated series caused 700 children to go into
epileptic seizures? No joke! During a fight scene, the
animation technique used caused the fits. This has been
fixed in the American release, but isn't a good cause to
COMPLETELY ERADICATE THIS GAME? And also, what does a
Crabbit look like?
-Particle Man, looking for his Ana Ng
Joshua: Isn't this a good cause to COMPLETELY
ERADICATE CRABBITKIND? Come on skeptics, can you turn your
cold hearts and deaf hearts from this sobering fact?! 700
children! These creatures must be stopped. Prime Time is
their goal: Crabbit Cameo on ER! We must hurry.
Particle Man, pictures (thanks readers, for the great
pics) of Crabbits will accompany my treatise on our greatest
problem facing today's children--"Crabbits: The Evil Among
Us." Soon, their cancerous influence shall be exposed to the
A.) I wondering if there is such a gamer who has a
girlfriend, but owns no systems other then $5 dollars to
rent a SNES to play CT . . . am I the only one?
B.) I for one think that FFIV was a great game, and that
it had a good plot. The music was excellent, and there were
no loose ends. Josh, I support you on the FFIV bandwagon
anyday! FFVI was good, and FFVII was okay. My question is,
why are they doing an eigth one? I've seen the movie . . .
and I don't see a plot forming . . . it looks a little . . .
um . . . strange. Would someone tell me why all the hype if
it isn't just for Graphics?
-Gasper S. Keltner
A) Gasper, allow me to write out the cardinal rules any
prospective boyfriend should know:
Having a Girlfriend means:
1. No money. Ever.
2. Confusion. Always.
3. Lots of fun. Mostly.
4. The best and the worst times of your life.
Women who wish to make their own list, you may send them
in of course. This is an Equal Opportunity Column.
B) No loose ends. Well . . except for the Lunarians, the
interstellar moon ship, and why your father spoke to you out
of a collection of reflective ice in a mountain. . . you are
absolutely right. The music did rock!
Here is why Square is working on an eighth FF:
Postulate #1: Square is a company
Postulate #2: Companies must make money.
Postulate #3: The Final Fantasy series has made a lot of
Postulate #4: If a seven game series has done very well,
it can be assumed that the next installment will do well
Thus: Final Fantasy VIII has a great chance of making a
lot of money for Square, and they will continue to make FFs
until we stop buying them.
Graphics is a common hype for any game (I think the demo
movie was designed to please the eye--not enough time to
stimulate the intellect). It's hard to appreciate story and
gameplay until you are immersed in the actual game.
FFs have always been strange: Mog is not my idea of the
product of a normal imagination.
Ok... Earlier you said something about your Id. Now I
have a question. Does everyone have an Id? And if so, is
everyone's Id like Fei's?
I have an Id, but my Id's name is Ned. He's not quite as
evil as other Ids. I guess it's cuz I'm such a great person.
Ned shaved my neighbors poodle, but he hasn't gone far
enough as to try to destroy everything.
I'm worried that my Ned may evolve into what Fei's Id has
become. Is there a cure, or a way to slow down the
Joshua: There is a theory circulating about that
we all have three divided psyches: The Ego, Superego, and
the Id. The definitions of each are as follows (from
Webster's 9th Collegiate Dictionary):
Ego-The organized conscious mediator between the person
and reality (Lady Macbeth fried her Ego)
Superego-represents internalization of parental conscious
and the rules of society, and functions to reward and punish
through a system of moral attitudes, conscious, and a sense
of guilt (I don't think Manson had much of one)
Id--completely unconscious and is the source of psychic
energy (could explain some of Fei's actions) derived from
instinctual needs and drives.
Yes, we all have Ids Tzepish, and I hear that a glass of
diesel gasoline a day can help suppress . . .
Beatrice: Now Joshua, don't deceive this young
Joshua: Who are you?
Beatrice: I'm your Conscience speaking from your
Ralph: Don't believe her, Josh, old pal, she's not
Beatrice: Yes I am!
Ralph: No you're not. I'm not here either. Go back
to reality, Joshie boy.
Joshua: Okay . . .
Beatrice: He's lying to you Joshua! This is your
Joshua: Gosh, you're huge Ralph!
Ralph: You've been feeding me all your life, Josh.
Hey, are we going on another trip today?
Joshua: We always do when I'm writing this
Vector: Maggot meal. We're all maggot meal.
Ralph: Oh [bleep].
Beatrice: Oh dear.
Joshua: What's that thing?
Ralph: Find out for yourself, I'm leaving!
Victor: Death in a red hat feeding the fire,
Beatrice: That's your Id, Joshua.
Joshua: Hey! You're leaving me with this thing
too, Beatrice? You're supposed to be my guide!
Beatrice: I must depart, my Joshua.
Joshua: Aw man.
Victor: Kill. Maim. Stupid Crabbits.
Joshua: Hey, we've got something in common. How
are you doing?
Victor: Skeleton's in your closet, in your flesh,
rattle rattle hahaha.
Joshua: You sure are creepy.
Victor: Kill Hitler.
Joshua: He's already dead.
Victor: Kill The President.
Joshua: Hey, not so loud.
Victor: It's the American way. Death. Destruction.
Atom bomb babies. yeah.
Joshua: Why don't you say something that makes
Victor: I bought the Jaguar. It was cool.
Joshua: Don't listen to it readers.
Victor: Soap Operas are great fun, Jerry Springer
is cool, Secret of Evermore had a neat idea behind it--
Joshua: Nooooooo! I'm ruined! Make it go away!
Actually, the Japanese aren't as addicted to video games
as most Westerners might think. Granted, video gaming is
much more popular over there, but it's not like they're all
hairy trolls who stay locked in their rooms for weeks at a
time whenever a new game comes out. Video games are like TV
over there, for the most part --a pretty standard thing to
find at least one of in your average house, which is used
now and then to kill time and amuse oneself. The ones that
-are- game trolls are still pretty cool though, if rather
eccentric (like one friend of mine over there, Yo, who lived
for gaming and broken English - Rock on, Yosuke).
As for the ladies . . . not quite Ranma 1/2 material, but
the bulk of the female population across the Pacific is
-quite- fine, I assure you. Blessed be schoolgirl outfits
and tightly-packed trains.
Joshua: Thanks for ruining a perfectly unfair
stereotype I had made, Vhoodoo. :)
Ahhh Japan. Home of Sony, Squaresoft, Godzilla, Akira
Korusawa, and . . .
Victor: Cute Schoolgirls. yah.
Joshua: Shut up Victor.
I won't post letters/comment on BFM or the FFVIII letters
(I've only received eight thus far) until tomorrow, because
tonight I finally get to play it!
Squaresoft, Squaresoft, Squaresoft. . . when are you
going to cut it out with the goofy names? Princess FILLET?
Mama Mia!: Mr. Grinch wanted to know if Square was
ever going to make a FF fighting game. Back when Tobal was
in development, that's what I thought Square had in mind,
but I was disappointed. :( Ehrgeiz has come close, however,
with cameo appearances from FFVII characters (like Cloud and
Tifa). We can only pray that Umaro and Relm will duke it out
in the not-so-distant future. But hey, here's the point:
Your letter got me thinking about "All-Star Dai-Rantou Smash
Brothers" (how's that for a title?) coming out someday. The
game is a N64 rumbleorama starring Mario, Luigi, Peach,
Yoshi, Donkey Kong and more. You can finally throttle that
darn plumber. [In annoying N64 Mario voice]:
Peach: Mario, why are you beating me up?
Mario: I'm sick of saving your sorry butt, that's
why! Luigi, give me a hand here.
Ha! The gaming world is so cool.
- Joshua Reid, drooling over the prospect of playing
FFVIII demo tonight.
"Where your eyes don't go a filthy scarecrow waves his
broomstick arms and does a parody of each unconscious thing
you do" -They Might Be Giants, Lincoln.