||In the SNES|
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Well, it's past midnight, and I just got back from my date with the special
lady I mentioned last time. It was a lovely, lovely evening, and I'm outright
elated (which is a damn good word), but in light of everything, I hope you
all understand why this is going to be a slightly shortened column tonight.
Also, many thanks to Aaron Littleton for sending the URL I begged for,
and to others for forwarding me addresses for other sites where you can
learn Japanese via the internet. Cool beans, all URLs are reproduced below,
with full credit given. So let's get going!
Q: Many Hellos, O mighty RPGuru!!
1) Long live Bruce Campbell! You've got to respect someone with an iron
and, two-barrelled shotgun and a chainsaw who's most famous quote is "Give
me some sugar, baby."
2) I know that the Final Fantasy Legend series was really SaGa, and that
Adventure was really Seiken Densetsu. Does this mean that they simply changed
the title when it was released in the US to get more attention? Also, was
there anything cut or censored from the English releases?
3) How much wood could a woodchuck chuck if a woodchuck could chuck wood?
4) What ever happened to Phantasy Star III? It's missing from your Game
5) Why is Dragon Warrior also called Dragon Quest?
6) Is the meaning of life 27 or cheese pizza?
Allan: 1) No arguments here.
2) The games in question were indeed renamed to take advantage of the
Final Fantasy franchise during the US release. As to cuts, I'm not aware
of any major ones, unless making the dialogue nearly incomprehensible counts.
3) Woodchucks have better things to do than chucking wood. Like running
for political office, and playtesting Acclaim license games.
4) I don't think we've gotten to PS3 yet. It's on the To Do list, though.
5) Dragon Quest is a series of Japanese RPGs. Dragon Warrior is the name
of that series, having been translated over for American audiences. Apparently,
the word "Quest" wasn't considered exciting and attention-grabbing
enough for North American gamers, so they changed it to the more visceral
6) Neither or both. Life has whatever meaning you choose to assign it.
So the question you need to ask yourself is this: what 27 and cheese pizza
mean to you?
Q: Hi there! I would just like to say that Paladin's quest was
one of my favorite games for the SNES. My brother bought it and played it
for a while and hated it. So I "borrowed" it from him and played
it and fell in love with it's simplicity and pure fun! I mean, how many
other games can you play where you can use your head or boots to attack
with? by equipping a character with a pair of knife boots, it doesn't increase
your attack power, but allows you to do more damage if you choose to kick.
Sure, the graphics weren't that great, and there was next to no character
development, but it was one of the few games that had a large cast of characters
that could join you whenever you wanted. The only problem was that you
couldn't change their equipment or magic.
Magic... this game had one of the most simple and easy to use, yet
innovative magic systems I've seen in a while. By going to a certain place
and buying a type of spirit, you could learn a new spell for every other
spirit you had that it combined with. and by using a certain type of spirit
more often, it would get more and more powerful until you had a main character
that knew all the spells and totally blew anything away! And it was one
of the few games of it's time to have a hero who could equip all the powerful
armor and swords an still kick ass with magic. It was solid fun and the
addition of a girl side-kick didn't detract any. Also the idea to make
spells detract from your hitpoints made it easier to keep track and also
added some challenge. Should you cast that spell and risk the monster's
super death attack? I remember playing that game for hours on end just
because it was fun and challenging. (the bosses and caves were never easy)
and the menu system was easy to understand, control was great. It was
a very solid game and I came near to completing it, but the boss was too
tough. Then my brother sold it... I guess it was HIS game after all...
(sigh) If I ever see that game again, I'm going to buy it. The music
lagged here and there, but it was interesting for the most part.
The best way to sum it up is fun, fun, fun. It never got boring
for me. But I guess everyone has their own tastes. It's a shame that game
didn't do better over here. btw, if you ever play it, make sure you have
Mouth the swordsman and Hawkeye the wizard by the end of the game. I think
it may be impossible not to, because I remember finding the two of them
in the last dungeon (which is one of the longest final dungeons without
a save point that I've ever been through in my life. and the enemies aren't
exactly peanuts either. before you get to the end, you're already worrying
about running out of your stock of 99 max heal potions, if that gives you
any idea.) It's just so FUN thinking about it. I wish we could have seen
the sequel. But I'm tiredso I'd better end this here before I bore you
to tears. Good night!
Allan: I'm going to have to find and play Paladin's Quest again,
because I've got a feeling this letter will meet with some... spirited rebuttal...
Q: What's this game "Inindo" I keep hearing about? I
thought I was the resident Florida expert on Enix RPGs (I long considered
myself to be among a priviledged few for having discovered Paladin's Quest),
but somehow that one skipped my notice. Is it a medieval-themed RPG? What
U.S. releases does it most resemble (i.e. "Final Fantasy 3," "Paladin's
Quest," "Soul Blade," etc.? -- is it a "classic"
RPG or an action/RPG hybrid along the lines of "Zelda: A Link to the
Past"? I noticed at least one on-line game store had it used for sale,
so I was eager to discover what I could)?
- William S. Burns
Allan: (This is part of a longer set of questions, most of which
have been covered elsewhere.) Inindo is a Koei-developed RPG set in, you
guessed it, feudal Japan. It's sort of like a hybrid of Final Fantasy (in
terms of battle style and general gameplay), and most of Koei's strategy
games, for depth of detail included. It's a tough, looooong game, that I
honestly never had the patience to finish. I'd rent it first, if at all
possible. Strange game.
Q: In response to "Mr.Moogle's" defense of Illusion
of Gaia: Yes I to have played Illusion of Gaia, and I must say that it
was a waste of my time on a perfectly good weathered weekend. I will grant
you that the plot was somewhat unique, with the morphing ability of the
main character, the odd abilites of jumping 300 meters in a single bound
with only a 2 meter back up, but the dialogue!? It was horrible. Giving
the supporting characters common AMERICAN! names like Seth and Luke, then
giving the radical Japanese anime look for the hair contradicted the nature
of their settings. I could bash it left and right, from the main theme
was so redundant that when I heard the Ending music, I thought to myself
"ohan! not another battle!?" How can a game make such a large
scale revert from fighting a A Big Bad Evil Comet, to prevent it to destroy
their primative life style, destroying it, and then suddenly back in the
good old 20th century like nothing happened. At least in The Secret of
Mana it closed with the original opening line "Time flows like a river,
and History repeats," but the message for IoG was: "And so with
the near distruction of our planet, Will, Luke, Seth, and can now return
from the life they have never met." I mean come on! How much do they
expect us to swallow?
Allan: Illusion of Gaia: masterpiece or tripe? Discuss.
Q: Man, the REAL intro music sucks! If they plan on bringing
it over to the US, why not put a US spin on the song. I thought this game
was about hip young girls, not upper-class choir girls. The "joke"
version sounded much better, than the straight robot girl song. The later
one has no emotion or beat. It is like an answering machine. "A Bold....
Daring...... BEEEEEP!" How do you feel RPGuru?
Allan: Quite frankly, I hate the song no matter how it's done.
The tune, the instrumentation - gack. The vocals could be a duet with Johnny
Cash on mescaline and Bob Dylan on morphine, for all I care. Still, how
'bout the rest of you guys? (Notice how, when I'm tired and late, I ask
other people for input all the time. Spot that trend for six hundred dollars,
Q: Oh, gee...after that entire touching paragraph, how could I
refuse? Once again, the address for the Manga School of Japanese is: http://msjapan.home.ml.org
Hope you find it useful!
webmaster of Fan Fic World
Allan: Whew! Thanks, Aaron. You're a prince. Anyhow, for more Japanese-learning
options, you can also check out:
http://www.japanese-online.com (pointer from Daniel Hill)
www.missouri.edu/~c563382/index.html (both from Jason Daniels)
Quick 'n Dirty Tidbits: Rob Allen asks why he's seen Nobuo Uematsu's
name associated with CT's score (I, too, seem to remember that Uematsu helped
out Mitsuda with the CT music, but since I can't find any corroboration,
I'd say we're both out of our minds, Rob :\ ), Narcis the Anarchist points
out that my clam thing from yesterday was a simile, not a metaphor, and
a few people asked who did the music for Xenogears (Mitsuda), and FF Tactics
(Masharu Iwata and Hitshi Sakimoto).
I'm very tired now, so that's all for tonight. Tomorrow's RPGuru column
will be more lively and peppy, promise. But hopefully there was something
here tonight of note... I hope...
- Allan Milligan, snoozing