Super Q&A 2 Hyper Turbo Championship Edition
July 10, 2006
Josh - 8:03 EST
In response to my nice pic yesterday, Aethelred showed me something that has had me giggling all day, so I'm happy to share it with you:
Sigh...hehehe...some people on the internet have too much time on their hands. Anyway...letters ahoy!!
Matt is right. It's difficult writing these bloody things.
Are hybrid games good for the environment?
Anyway, regarding the strategy RPG mentioned last
column, I love playing Civilization (presently,
CivIV). The one thing that I think the game should
improve is the lack of story. If the game would've had
a "history engine" or something that would keep track
of the history of the world and present it in a more
interesting way, I think it'd be a lot more fun. So
what's missing, for me, is the story. Which would
sorta make it an RPG hybrid, wouldn't it?
I never got too into Civilization that much. I would probably enjoy it, I've just never put forth the effort to sit down and relax with a game of it. I played a lot of Lords of the Realm II in my heyday, though. There was nothing like creating a ton of archers and hearing the satisfying "thwipthwipthwip" of their bows as they attacked the forces in a castle...hehehe.
Civilization is more of a sim game, in my opinion. Sure, there are some fighting elements, but for the most part, it's developing your area faster than everyone else and keeping it safe. If they added a story, it would just be more of an RTS, like Warcraft III. Role-playing games, while story-intensive, aren't the only genre to have them. Most games have a story of some sort, just RPGs tend to develop them in greater detail.
And hybrid games are good for the environment! You get two genres in one game! That's conservation, my friend. ^^
I will execute the office of the Q&A host to the best of my ability...
So you're trying to take over the world, or at least this website, right? I admit I'm rather curious as to why you wish to accomplish this. Your motivation if you will. Also, should you succeed, what changes should we expect? Are they changes that will make us want to give you power willingly, or will we have to have an epic battle?
A campaign speech? Now? Shouldn't you have asked me that earlier? Well, ok...
I was coming to this site ever since the Unofficial Squaresoft Home Page, and when it became the monstrosity that it is today, I started becoming more involved. I sent in a review for the GBA version of Breath of Fire ages ago (not my best piece of writing, but I was young), and then I started reading the Q&A columns practically daily. Those are pretty much what did it for me. It seemed like the guys running it actually enjoyed doing it, even though it was a volunteer job. I had always wanted to try that out, since I love to write, and I have to point out to people
that I'm better than them that I want to help, even though if it's just by answering a question. Besides, this job is fun!
As for changes...hmmm. Well, a chicken in every garage, and a car in every pot sounds like a good start. Maybe from there I'll work on getting everyone proper dental, because Carlisle needs it. Also...wait. Overlords don't need to make campaign speeches! We just take over, and you'll like what happens, because if you don't, I'll destroy you! See? Plain and simple. You'll like what's in store. ^^
I wanted to follow up a bit on yesterday's letter a bit, if I may. I'm very
familiar with TRPGs and the Suikoden series, and I wasn't really hinting at
a game along those lines yesterday. I dropped the name Total War, hoping
the series would spark some recognition. Total War offers much more
enjoyable large-scale battles than any TRPG or Suikoden game to date. TRPGs
have sort of created their own genre now that really has very little in
common with the strategy genre. TRPGs are basically just RPGs with an
alternative battle system. The Suikoden series has never had very much to
do with the strategy genre, as the large-scale battles tend to be fairly
straight-forward and involve very little strategy at all. I was thinking a
Total War-esque game with some character development and individual exploits
of kings or other generals would be a nice blend of actual strategy and
P.S. Viva Italia!
Yeah, yeah...Italy won. Maybe I'll get lucky and get stationed there when I get in the service...hehehe (Italian women are gorgeous...).
Anyway...oops. Yeah, I'm not too familiar with Total War, but by looking it up, I can see what you are getting at. My apologies ^^;. While I can see what sort of game you are envisioning, it seems like you just want a PC strategy RPG with more plot and development. That's not a bad thing, mind you, as I'd love for more games like that to take the time out to keep the player immersed with more than just the clash of metal on metal. Having the kings with their individual exploits and such would be interesting. I think actually reversing the focus of the Suikoden games, but keeping the same modes would be closer to what you are getting at. Focus more on the full scale battles (and, of course, actually adding more strategy, rather than the simplistic way the game works now), but provide some areas for your kings and generals and what have you to achieve their gains. Cool. ^^b.
As always, a pleasure responding to you!
Hi there Ouro,
I think next go arround the rolls should be between 1
and 4 instead of 1 and 3, no that has nothing to do
with anything that's going on now really
Anyway I really don't know how long it took me but my
longest fight in any RPG had to be in FFT against a
pack of Chocobo the bastards would come close enough
for my guys to waddle over and attack them, then their
buddies would waddle over and heal them to full then
the other chocobo would murder my troops, then I'd
revive them with my shoddy white magic, rinse and
repeat for the next 3 or 4 hours until I finally
killed them all, after that I saved before any and
every step I took on the map to ensure that didn't
happen again... I also learned white magic sucks and
pheonix downs plus item throw are your only friends
As for longest boss fight I think I slugged it out
with Vincent in all lucky 7's against Ruby Weapon in
FF7 for a good 2 hours and he never killed it, I guess
the programers found some loophole against using it on
as for regular bosses, it took me quitte awhile the
first time I fought Ultimecia in FF8 she killed
everyone that wasn't Squall and sent them away or
whatever she did to them, leaving only him vs her,
thank goodness for Holy Wars ^^;;
Another long fight I was in in an RPG, was against
Ragu O'Ragula(sp?) from Wild ARMS 2 I think that one
went on for a good hour and a half not counting failed
attempts, he'd kill everyone except Kanon, she'd
revive them, he'd kill her and leave someone else near
death, so most of the time was spent reviving dead
allies and healing them
I Feel like a hunter pointing to heads on the mantle
case, and that's how I bagged the elusive Ruby Weapon
faf faf faf fum*smokes his pipe and wiggles the
catterpillar on his lip*
As for question I have none, though I would have
thought a honeynet was a network for the ladies, ah I
couldn't pass that bit of weirdness up
*Wants to tell you about how he had no trouble with
any of the dragon battles in DQ8 but wants to save the
story for another time*
The 1-3 was arbitrary when I started. I -did- say this was an experiment. The next one will be much more refined. :P
White Magic was horrible in FFT. I always made sure I had some people with Throw and Phoenix Down + X-Potion, as well as Auto-Potion on. That saved me countless times. Those Chocobos were easily the hardest enemies in that game, though. With Choco Heal, Choco Meteor, and Choco Ball, those things could destroy my party like nothing else. I dreaded fighting them, and since I saved after every fight in that game, I usually reloaded my game if I entered that fight.
Ruby Weapon was simple once you got the trick down right. Bahamut ZERO, HP Absorb, Quadra Magic, and Mime are your friends. Trying to fight that boss in any sort of normal fashion always proved fruitless, in my experience.
FF8 was by far one of the easiest FFs to date. Why? The Recover command. No MP, full HP regen. Same with Revive. Oh, and the repeatable Limit Breaks also factored into it too. I can't really think of a battle in that game that gave me any trouble. Besides, I was a card whore and never transformed any of my cards into items for fear of never getting them back (yes, now I know you CAN).
I got to the final dungeon of WA2, but just never beat it. I guess I just got bored with it, as it really wasn't that great of a game. Translation was bad, graphics were bad, dungeons dragged on for no reason...yeah. Didn't enjoy it too much, and I'm not sure how I made it as far as I did.
As for the dragon battles in DQ8, I know there are ways to have no problems, provided you went down the proper weapon trees for the characters...I, however, did not, unfortunately, so I was forced to whittle away ;_;.
You're almost there! GO FOR BROKE! ^^;;
But...but, he has no tail!
Obviously, he was angry because he'd heard that Princess Garnet had
(C'mon, I can't be the only one who kept thinking that, can I?)
No...no, you aren't. Sadly. :P
Those Italians! Always stealing our orange-overalled princesses! I swear, if it happens again, I'll headbutt the lot of them!
*runs from the masses of red-card-carrying referees who speak English and Spanish, but not French and Italian.*
Ourobolus casts ROULETTE!
Tile 14 is unaffected.
Leaper moves 1 space to tile 4.
Macstorm moves 2 spaces to tile 10.
Ourobolus casts SLOW on Macstorm!
Macstorm falls 1 space to tile 9.
Bainick moves 1 space to tile 13.
Vicissitude moves 3 spaces to Tile 14.
Arros Raikou moves 3 spaces to Tile 19.
Roku moves 3 spaces to Tile 9.
For lower resolutions, click here
THE HOPEFULLY OUTSTANDING NEW GAME!
Or, THONG for short. For now, the prizes will be limited to Guest-Hosting opportunities, since this is essentially an experiment. I'm positive that it will turn out well, though! Now, for the setup:
This is the game board. If you ever talk to CactuarJoe, make sure to thank him for the wonderful job he did! Thanks Joe!
If you want to join: Please send me your top 3 choices for characters for your game piece. A list of them that can be used can be found here. Please only choose from the "PARTY" or "NPC" links. Also make sure that the character has a left/right-facing sprite, and a front/back facing sprite. Thanks!
- Everyone begins the game on START.
- For every letter you write in, I will roll a 3-sided die (I'll use RPGamer's resident Random Number Generator, DiceyBot). That will determine how many spaces you move.
- You may only get credit for one letter, per day - max 3 per weekend. Timestamps will be checked, and only letters sent during Friday - Monday before my column will be counted towards that weekend. Letters sent at other times during the week will not count until Saturday.
- Letters must be addressed to me, at either firstname.lastname@example.org or email@example.com. Letters will get credit even if they are unanswered, or even if Matt answers them.
- If you land on a Spell Tile, you MUST use the spell listed on the Tile. Spells and their effects are listed after the rules.
- The Trivia Tile MUST be landed on before you may enter the FINISH Tile. Answering the trivia question correctly will automatically grant you entry into the FINISH Tile, and you will receive the prize.
- If you reach the Trivia Tile, another reader who is participating in the game will ask you a question. However, the person who lands on the Tile decides WHICH reader asks the question, as well as WHICH RPG from which the question will be asked (e.g. "Wonderslime wants Bainick to ask him a question about Chrono Trigger").
- If the person who provides the question has not played the game, they may use anything necessary to come up with a question. Failure to provide a question over 2 days of my column will result in the same effect as if the receiver answered the question right, and he/she will progress to the FINISH Tile.
- The Prize for this initial board will be 5 Guest Hosting positions. Once those are completed, a new board will be created, probably with more prizes.
- The effects will go as such. Movement->Spells Cast->Effects. Everyone will move at the same time, all spells will be cast at the same time, and all effects will happen at the same time. Attack spells will be cast at the beginning of the day after they were landed on. Spells are cast only if the character is on the space at the -end- of the day.
Spell effects are as follows:
- Bolt 1: Player chooses another player to push back 1 tile.
- Bolt 2: Player chooses another player to push back 2 tiles.
- Stop: The next time Player sends in a letter, it will take 2 days for the roll to take place.
- Haste: Player receives an extra roll which will make him/her advance 1-3 tiles.
- Slow: Player receives an extra roll which will make him/her retreat 1-3 tiles.
- Merton: Player chooses another player to push back 4 tiles, at the cost of Player moving back 2 tiles. Can only be used twice.
- Roulette: I roll a 20-sided die. Any players standing on that numbered tile are pushed back 2 tiles.
Things seem to be spreading out on the THONG board...will we have our first trivia question? Hmm?
Remember, even if you aren't participating in THONG, you can still write me letters. I don't discriminate! Anyway, Matt is up to bat for this week, so give him some good stuff! See you next weekend!
***Josh scored 3 goals in soccer today.
Hat trick! Woo!
July 9: Josh
July 8: Josh
July 7: Matt
July 6: Alexander & Matt
About the Host
Josh's Top 3 Distractions:
1. World Cup
2. Writing a thesis a week
3. Running 8 miles
RPGs I'm currently playing:
1. Grandia III
2. Xenosaga II
3. Romancing SaGa
4. Radiata Stories
5. Wild Arms: ACF
2. Gouden Draak
15. Arros Raikou
16. The Bluick
19. Alan Tse