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Unfathomed Reminiscence July 2, 2006

Josh - 7:43 EST

Hey, my parents got me a PSP for my birthday! Now I just have to...uh...find some games for it that I actually want to play. Sigh.

*rummages to find the Katamari game*

Apologies for the lack of a column yesterday, I was travelling from NY to PA and just ran out of time. Then, my mom and my brother visited, and I get to see them a total of once a year at best. It's my only free time for the next 6 weeks, so... :P

So, since that happened...if you write me a letter for tomorrow, I will grant you 2 THONG rolls for Monday. That's right, two. So start writing!




L E T T E R S
Yeah, like I'm not a math major. :P


What was your most glorious and memorable battle fought in an RPG?

Mine would have to be the dual gargoyle battle in Star Ocean: Second Story. I'm an extremely lazy RPGamer, so I was already hopelessly underleveled by that point. Somehow, I managed to pull off a complete upset. Ashton, Rena, and Cecile lay dead, and Claude had 5 hp left. The best part was that I was completely tapped for healing agents, so I played the last 30 seconds or so of the battle, blocking and dodging all attacks. I'm usually extremely uncoordinated when it comes to games (that's why I play mostly RPGs :^D), so I still have no idea how I pulled off such a doomed battle.

The boss at the mutant base in Fallout was pretty sweet too (the guy you fight if you ask mutants to take you to their leader). I had absolutely no business attempting to fight this guy as I had not even obtained the power armor suit by that point. However, I'd be damned before I gave up. I shot for his eyes every turn and saved after every successful hit of mine or miss of his. Bwhahaha! Victory never tasted so cheap, yet sweet!

The ending boss battle of Tales of Destiny 2 was pretty sweet too. 45 minutes straight of Omega Demon Hammering the evil chick up one side of the screen and downside the other.

Vicissitude

Josh

Man, that's awesome. I had some issues with SO2 as well, but nothing as grand as that. And Fallout was just an awesome game on all accounts, so I couldn't possibly narrow down a single battle on that.

Dragon Quest VIII had a few battles that stand out. If you've played to the end, you know about the secret dragon bosses. One of them (I won't spoil it), is INSANELY hard if you went down the wrong weapon trees. I, as is par for the course, went down the wrong ones, so I was barely able to hit this thing. But, perseverance is my middle name, so I stuck it out, and eventually pounded away at him until he went down. It literally took me about 2 hours to destroy him, but geez, what a sense of relief.

One of my major problems is when you fight a final boss, and the fight is incredibly easy. I know I've mentioned this before, but it's amazing how many games just hand you the ending. I want some enormous confrontation, with an ending that I have to earn!



Told ya.


Hello, Ouro, I'm what you call a long-time reader, once-in-a-while writer. Hope that explains my presence to the RPgamer community...

Anyway, I recently read the news on your site about the FF12 collector's edition that's due out in October. In your opinion, what is/was the rarest, most valuable collector's edition version of a RPG these days? One example of this would be the Lunar boxed sets, where you get these cardboard stand-ins with the game, and even Lucia's pendant in Lunar 2. So, what do you think?

BLG

Josh

Well, don't worry about the once-in-awhile writing, we have plenty of those! I'm just pleased that you took the time to write in. But, I digress, please continue.

Rarest...hm...Arc the Lad had a fairly rare collection, as I can barely find it anywhere (except in SOCK!). The Lunar ones aren't especially rare, but they are good finds nonetheless. And who can forget King's Quest? Well, I guess those were more 'adventure,' but I loved them anyway. I don't honestly know too much on the subject, as I never can find the energy to justify spending more money on the game, since I may not ever really mess around with the bonuses. I appreciate bonuses that come inside of the game that appear due to your gaming skill, rather than the fact that you spent more money. But that's just the cheap part of me screaming for attention. ^^



13! My lucky number!


Dear Hot Mama Ouro,

I have to know what you think about collector's editions of RPGs. After seeing that FFXII will be having one, I was left debating on whether I should spend the extra $10 or not. We get a steel case which will look odd with the rest of my plastic cases. And don't forget the collector's DVD containing: developer's interviews, history of FF featurettes, FFXII U.S. and Japanese trailers, and an art gallery. The interviews might be interesting, but how many times could you watch them really? The trailers are all over the net, so what's the point? I guess it comes down to the history of featurettes and the art gallery. Considering the art gallery is only on the DVD, there is not much you can do with it. The history of FF thing had better be interesting or tell us FF fans something that we don't already know. Come on! If you are going to give us a collector's edition of a game, go Working Designs style. R.I.P. Working Designs, you always did us well.

- Macstorm

Josh

I miss Working Designs as well...what a good company.

As I mentioned before, I suppose it would have to be quite an amazing extra to cause me to purchase a game for a price more than just the game. I rarely spend any attention to things other than the game, so the physical bonuses don't really have much of an effect on my purchase. Again, I'd love for more in-game bonuses. I certainly won't be buying the collector's edition of FFXII. A steel case? Whoopadeedoo. IT HOLDS THE GAME. I can get a ziploc bag that does the same. Interviews...eh...possibly interesting, but not worth $10. Besides, I can just call up S-E, using my connections, and talk to whomever I want ^^. Trailers...um, I'm playing the game, who the hell cares about a trailer? History of FF...I've played practically every single Final Fantasy game created, so I can't say that I really need to see something I've already experienced (plus, I suck at history...terribly).

Oh. Don't ever call me Hot Mama Ouro again. I'll blow up your house if you do.



Wait, isn't this old news? Oh, wait. >_<


i joined the temple and im on the seven graces quest

i read the pilgims path and in the center puzzle canal it said to give krazzt the dremora a silver long sword

ok is krazzts the shine or a creature? if a creature i cant find him and if it is a shrine it wont accept it so whAT DO I DO AND WHERE DO I GO?

Josh

Well, did you make sure to bless yourself at the shrine of Zamunda? It's 3 clicks to the east. You'll have to follow the Path of the Merman, which is littered with the ghosts of the Blarney Goats of the countryside. In order to bypass their foul stench (which causes Sepsis...make sure to bring your Defibrilator of the Ancient with you), you'll need to equip the Hauberk of Shinyness, which, while not only making your character look pretty, can ward of the stench of the Goats. Once you make it to the shrine of Zamunda, you will be teleported into a room filled with Scientologists that you will either need to evade or dispatch, depending on your alignment. After the battle has been won, you will have full access to Krazzt, which is neither a shrine nor a creature, it is a speck of air that floats over coordinates 55, 192 (55 East-Northern, 192 North-Southern). Click it, and you will finally be the owner of your quest reward, the Encyclopedia of Relevancy! Enjoy!





T H O N G
Combat Log

Ourobolus casts ROULETTE!
Tile 15 explodes!
Arros Raikou falls to space 13.
Arros Raikou casts MERTON!
Bainick falls to tile 4.
Arros Raikou falls to tile 11.
Arros Raikou moves 1 space to tile 12.
Bainick moves 2 spaces to tile 6.
Vicissitude moves 2 spaces to tile 11.
The Bluick moves 1 space to tile 4.
Macstorm moves 1 space to tile 2.
Macstorm casts HASTE!
Macstorm moves 3 spaces to tile 5.
BLG moves 3 spaces to tile 3.


For lower resolutions, click here

Presenting...

THE HOPEFULLY OUTSTANDING NEW GAME!

Or, THONG for short. For now, the prizes will be limited to Guest-Hosting opportunities, since this is essentially an experiment. I'm positive that it will turn out well, though! Now, for the setup:

This is the game board. If you ever talk to CactuarJoe, make sure to thank him for the wonderful job he did! Thanks Joe!

If you want to join: Please send me your top 3 choices for characters for your game piece. A list of them that can be used can be found here. Please only choose from the "PARTY" or "NPC" links. Also make sure that the character has a left/right-facing sprite, and a front/back facing sprite. Thanks!

  • Everyone begins the game on START.
  • For every letter you write in, I will roll a 3-sided die (I'll use RPGamer's resident Random Number Generator, DiceyBot). That will determine how many spaces you move.
  • You may only get credit for one letter, per day - max 3 per weekend. Timestamps will be checked, and only letters sent during Friday - Monday before my column will be counted towards that weekend. Letters sent at other times during the week will not count until Saturday.
  • Letters must be addressed to me, at either qna@rpgamer.com or ourobolus@rpgamer.com. Letters will get credit even if they are unanswered, or even if Matt answers them.
  • If you land on a Spell Tile, you MUST use the spell listed on the Tile. Spells and their effects are listed after the rules.
  • The Trivia Tile MUST be landed on before you may enter the FINISH Tile. Answering the trivia question correctly will automatically grant you entry into the FINISH Tile, and you will receive the prize.
  • If you reach the Trivia Tile, another reader who is participating in the game will ask you a question. However, the person who lands on the Tile decides WHICH reader asks the question, as well as WHICH RPG from which the question will be asked (e.g. "Wonderslime wants Bainick to ask him a question about Chrono Trigger").
  • If the person who provides the question has not played the game, they may use anything necessary to come up with a question. Failure to provide a question over 2 days of my column will result in the same effect as if the receiver answered the question right, and he/she will progress to the FINISH Tile.
  • The Prize for this initial board will be 5 Guest Hosting positions. Once those are completed, a new board will be created, probably with more prizes.
  • The effects will go as such. Movement->Spells Cast->Effects. Everyone will move at the same time, all spells will be cast at the same time, and all effects will happen at the same time. Attack spells will be cast at the beginning of the day after they were landed on. Spells are cast only if the character is on the space at the -end- of the day.

Spell effects are as follows:

  • Bolt 1: Player chooses another player to push back 1 tile.
  • Bolt 2: Player chooses another player to push back 2 tiles.
  • Stop: Player must send in a letter to lose the 'Stop' status, at which point he may send in a letter the next day to resume rolling.
  • Haste: Player receives an extra roll which will make him/her advance 1-3 tiles.
  • Slow: Player receives an extra roll which will make him/her retreat 1-3 tiles.
  • Merton: Player chooses another player to push back 4 tiles, at the cost of Player moving back 2 tiles.
  • Roulette: I roll a 20-sided die. Any players standing on that numbered tile are pushed back 2 tiles.
C L O S I N G
IN CONCLUSION:

Well, that was ok. Time for feedback, though...for those of you playing THONG, what do you think needs to be changed? It seems that this was a really good idea, and that it still is a good idea, but it is missing something. I'm not sure what, but I'm open to suggestion. I can't wait to get some of you guys as guest-hosts, cause I know that it's a ton of fun! So, please let me know what you think! As an aside, I've managed to procure some items for future THONG games, so let's get through this one so we can start anew!

Remember...if you write me a letter for tomorrow, I will grant you 2 THONG rolls for Monday. That's right, two.

So, here's your topic, should you choose to accept it...^^. Has the music in a game ever moved you to be particularly emotional during a certain scene in a game? Did you ever start feeling for the characters, or get so pumped during the song that you just wanted to help the characters destroy everything in your path?

ourobolus@rpgamer.com
***Josh's parents are here!


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Josh's Top 3 Distractions:

1. World Cup

2. Writing a thesis a week

3. Running 8 miles

RPGs I'm currently playing:

1. Grandia III

2. Xenosaga II

3. Romancing SaGa

4. Radiata Stories

5. Wild Arms: ACF

THONG Players

1. Carabbit
Fairy Esper

2. Gouden Draak
Blue Dragon

3. Macstorm
General Leo

4. Genjuu
Shadow

5. Carlisle
Ghost

6. Bainick
Mog

7. Angel
Celes

8. Wonderslime
Gestahl

9. Powerlord
Ultros

10. Vicissitude
Wedge

11. Bucket
Relm

12. Donovan
Setzer

13. Roku
Locke

14. JCIV
Umaro

15. Arros Raikou
Sabin

16. The Bluick
Imp

17. Chinroku
Owain

18. Xlash
Duncan

19. Alan Tse
Siegfried

20. AcidKnight
Figaro Soldier

21. soulofbass
Gogo

22. BLG
Maduin

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