Moo Goo Guy Pan
March 2, 2006
Matt Demers - 01:09 EST
I HAVE MADE A TERRIBLE ERROR.
A grievous error.
A truly shocking error.
An error that will stick with me all day today, and perhaps all day tomorrow too.
An error that could make me look absolutely ridiculous in the days to come.
An error that has caused a terrible attraction that I just can't do anything about.
Yes, I ran a load of laundry through the dryer twice instead of once, since it was still
damp. Somewhere in there, my fabric softener sheet stopped doing whatever it's supposed to
do, and now half of my wardrobe is rather electrically charged. My shirt is sticking to me
as if it's vacuum-sealed! Now THAT, my friends, is a problem.
My biomath seminar is now tomorrow; we shall see if any random
blizzards/freezing rain storms/meteor showers/earthquakes prevent me from completing it this
time around! *gulp*
For now, though, let's get to the daily dose of letters!
Tasty! Cigarette salad is "smokin'"... AHAHAH *ahem*
Long-time reader, first-time writer.
I felt I needed to point out a wee discrepancy in your argument against video
game violence. While I agree with you on most of the larger points of the
argument, I'd be careful comparing games to cigarettes and McDonalds food.
Uwee, hee, hee... I knew I'd get into trouble over that one, one way or another, because it's
nowhere near a valid comparison. Surely video games aren't horribly addictive, carcinogenic, and they
definitely do not raise your risk of heart disease or increase your chances of smelling perpetually
of a giant french fry.
Let's not forget that cigarettes have been identified as a carcinogen, and
there HAVE been successfull lawsuits implicating cigarette companies for
various offences. In the 1990s, a bunch of states sued various tobbacco
companies, proving in court that the companies knew that tobacco was
addictive and dangerous. There are a bunch of class action lawsuits in the
works, now, suing on the same grounds. Not to mention the WHO and the "Global
Treaty on Tobacco Control."
Surely... and never having smoked a day of my life, I really can't cast judgment upon
those people that just can't quit. That said, I know that with enough effort it's possible, since
I've witnessed many people around me, and many family members try to quit with success. Inside my
brain, I just can't help but think "It just takes some effort" and when people choose to instead
sue tobacco companies for millions of dollars, well, that strategy seems like a cop-out. Tobacco
companies are definitely not innocent victims, mind you; if you're required by law to stamp "THIS WILL
KILL YOU" on all of your products, the question must be raised: "Is it really ethical to make money
off of killing people?" Anyway, let's move on.
McDonalds, as well, has had its day in court. It was successfully proved by
Steel and Morris in the infamous McLibel case (1986) that the big M
endangered customers and workers with advertisement, and further, that they
exploited children (among other things). It was also proved that McDonalds
food caused heart disease. Specific lawsuits concerning obesity, however, are
being consistently thrown out by intelligent judges.
Well, I hope so. McDonald's food is not addictive, and it doesn't take THAT much more time to get off of your
behind, go to the grocery store, buy some lettuce, and make a non-grease-laden salad. I have absolutely no sympathy
for any fat lazy bum who is willing to spend such considerable effort launching lawsuits when the same amount of
effort, when applied to a Stairmaster, would solve his/her obesiProblem completely.
Granted, anybody with an IQ over, say, room temperature knows that eating
cigarettes and smoking Big Macs is bad, but the lawsuits have successfully
blamed cancer and heart disease on deceptive advertisement, in both counts.
That is what the video game industry is being cushioned with right now. The
fact that the games are rated for appropriate age groups helps them shrug
responsibility--and logically so. Where Jackie T. and his merry men are
gaining ground is in the video game companies' responsibility to label,
market, and promote their games for the appropriate age group. Hence the
giant 18+ stickers on games and the quest to remove advertisements for
violent video games from children's television (see the Tobacco and McDonalds
And you know, I have no real problem with violent-game advertising being removed from kids' programming.
While I DO believe that people should be able to play whatever games they choose, I don't think it's a stretch
to limit younger kids from playing games with so-called "Mature" themes, for the same reason that I don't think
9-year-olds should be free to go to R-rated movies or buy liquor from the store down the street.
It's a tricky business, this. If anything, even if the games are found to be
the cause of violent behaviour (something yet to be done to the court's
satisfaction), the companies will hide behind the free-speech rights in their
respective country (yay First Amendment/Charter of Rights and Freedoms).
Granted, free speech has its limits, but that's what the ESRB/Film Ratings
Board is for--putting limits on who should be allowed to take in various
Parents? They do what they can, but when little 10-year-old Billy can buy GTA
and play it without his parent's permission or knowledge, the system needs to
be adjusted to it can support parents, not circumvent them.
Sure. I just think that while many parents do what they can with regards to making sure their
kids are playing age-appropriate games, many turn a blind eye to what their kids are up to OUTSIDE the home
when perhaps they shouldn't... and I argue that that is a greater reason that kids get into trouble than the
games they play while safe at home.
Er, the question: If games ARE eventually proven to change behaviour, would
you stop playing them? If not, why?
Jamming with free speech since the dawn of time,
Ha, of course, the answer is a resounding "no way!" Why? Video games have also been shown to have a
number of positive effects; personally, I know that they have influenced in a grand way my creativity,
personal philsophy, and even general knowledge; I could even argue that they have resulted in increased
vocabulary, problem-solving skills, and logical ability.
I think, though, that this is where a problem lies: I believe that it's a huge fallacy to group
all video games together and generalize, and I'm sure most of you agree that there's a big difference
between playing Dragon Quest and playing Grand Theft Auto. Of course, if there were studies released
through the media that "proved" that video games change a person irreparably in a more violent manner,
these studies would probably have focused on a SINGLE game or a select few, and my guess is that they'd
be M-rated games with rather violent themes. I'd thoroughly question, then, that ALL VIDEO GAMES cause harm,
which is what I'm sure many high-profile personalities would start spouting incessantly, and then I'd
go back to saving the world in RPGs... I don't play M-rated games in the first place.
Phew... I hope I adequately addressed the question. It's a difficult problem, because as much as I
disagree with Hillary, Jack, and friends for taking the issue way too far at times, I don't think that a
controlled rating-system on video games is necessarily a bad idea.
Golden Moments of Final Fantasy IX
The last time you hosted Q&A you and Joe talked about how pixelated and
how "not as good as on the PS1" FFIX looked. Well if you have problems with
that then you should use the PS2's Smooth and Diagnostic that appears in the
Main screen when there isn't a disc inside the PS2, just press the triangle
button and activate them. It makes the game look awesome, even better than
on the ps1, I mean all the textures smooth out and the characters look less
pixelated. Another game that shows this off really well is Vagrant Story
(how i loathe it but nevertheless its good example of th AWESOMENESS of the
*gasp* Reeaaallly? You're kidding me! I really must try this now. You have me excited! But, how could I
have owned this system for five years and not discovered that feature?? I know I'm not the most observant
fellow sometimes, but man... that's pretty bad.
Umm... so I guess I should ask something so I won't be the Q guy...
What's your favorite moment of FFIX? Mine would have to be when they
summoned Alexander and the whole battle with Bahamut I was just blown away
in that part I almost peed my pant in awe of its eye candy.
Oh, oh, oh. No no... MY favourite moment is very near that moment, but it's when the game suddenly changes
and you see Garland inside the Invincible with the extra-scary "Messenger of Time" theme-music for the very
first time. Oh, MY... that scene made me very, very excited, because it's such a wonderful twist. Oh, FFIX...you
had such a great plotline!!
PS- I like all the FFIX Boss battle music so I dunno wich you were listening
to but the piano version of the Final Battle Theme is excellent.
Heh, I believe I was talking about the Boss Battle music from FFX, not IX; while X's is decent, it lacks a
real "tune", especially in comparison to all of the other battle musics from the series. FFIX's boss music,
on the other hand, is fantastic! The final battle music isn't my favourite, but it does the trick well enough. My
main problem is that with such a spectacular broad array of music in FFIX, they should have had a different "major
boss theme" besides the boring Beatrix one, perhaps for the times where you fight Kuja or Garland. Don't assault me
with rotten vegetables... there's no WAY Beatrix's theme compares to any of: Jenova's battle music, the Atma Weapon's
battle music, Exdeath's, Gilgamesh's, OR the four fiends of elements' battle themes from FFIV. NONE OF THEM!!!
A question about BACKLOG!
I always seem to have some kind of dilemma and going for a week
without your help as gotten me so lost. I really do hope you had a
good break though, everyone needs one occasionally.
Indeed! It was fast, and fleeting, but it was adequately fun and decently relaxing. It already feels
as if I never left, though, which is pretty typical. I can't wait until the summer is here...
How would you suggest I catch up on my backlog of video games? I'm
low on time and whenever I do seem to get time to sit down and play
something, it is never long enough. I'm married and work 40+ hours a
week. I just don't have the time I once did and it sucks.
Ha... you're out of luck, since I doubt that either going unemployed or getting unmarried are viable options (not that
you'd choose to even if they WERE viable options, but, you know). I feel your pain, though, because I don't have the time
either. I've pretty much given into the fact that I have Friday nights or Saturdays to play video games, and that's about
it. There's just too much to do otherwise, between Teacher's Assist-ing, doing my own coursework, and writing this
here columnlike entity.
I'd say that a good strategy to follow would be to actually schedule some time for yourself every week, on one
or two nights, where you just give yourself a couple of hours to just go and play. I find that when life gets
really super-busy, it's easiest to fit things in here and there when they're cleanly scheduled; if you force yourself to
just put down whatever you're doing because it's 8:00 pm on Monday night, for example, and go play until bedtime... and
then make it a regular, predictable phenomenon, you're likely to slowly chug through games. I guess while "slow and
steady wins the race", you won't get through games very quickly in this manner. THUS, try not to buy any new
additions to your collection unless they're absolutely must-have items.
My theme would be Golbez's Theme from FFIV. Dark and brooding. I
find it interesting that you would choose Garnet's Theme, but hey, who
am I to judge?
- Macstorm, coo coo for cocoa puffs
I just had to pick Unfathomed Reminiscence because it's so... well, I dunno, it invokes emotions in me,
which isn't really that common for myself when it comes to character themes. Sure, I have my feeling-evil
moments too, but I have to say that at the end of the day, I'm a good guy inside. A princess, though?
You're a math grad student, right? Well, I'm a psych grad student. So when you starting talking about
violent video games, I felt I just had to chime in. I've read tons and tons of articles on "the effects
of video games on violent behavior," and I have to say, there really isn't much experimental theory or
evidence to support the notion that playing specifically violent video games somehow translates to becoming
a violent person. There have been studies done of existing populations of gamers, but these only show trends
but no actual statistical significance; In addition, no real causal theoretical link has been established in a
lab. The closest ANYONE has gotten to linking violent behavior to video games, it was in instances of temporary
aggression due to divided attention.
Quel surprise! I'm sure that the Q&A guy from the "WE HATE VIDEO GAMES" website would spin it invalidly.
Studies are the devil, because any group can take them and interpret them to the public in a way that suits
their purposes. The single study that shows the slightest possible link is certainly the one that would go
up on CTV and CNN, even if 350 studies preceding it showed the opposite.
In layman's terms, imagine you're playing video games (not hard to do, I'm sure). As you play video games,
this study suggests that your "arousal" levels (the chemicals in your brain which usually invoke your attention
and memory) are increasing to very high levels. This is sustainable but very draining, and can theoretically be
safely sustained until your system runs out of energy (you get tired faster while playing, and if you play for
too long, you'll pass out). Divided attention happens when your mom, dad, friends, school, work, or roommates
start bothering the crap out of you. You are attending to the game (usually many things in the game), and when
you are "distracted" by whatever, your body attempts to compensate by raising your arousal levels even higher
(not additively, but MULTIPLICITIVELY). Now, attending to one thing vigorously is safe, but attempting to
attend to more than one or two things after having sustained a high arousal level causes a sort of meltdown,
which theoretically dumps a whole bunch of 'fight or flight' chemicals (adrenaline). So here you are, playing
Mario Kart with your most basic primal brain active to dangerous levels; adrenaline is pumping through your body;
and your little brother shuts off your SNES when you were in your final lap on the rainbow bridge level on 150cc
while you were in first place. You are telling me you wouldn't beat his ass just for spite?
Of course I would... because he's a little brat. I'm sure you'd agree with me too that this pales in comparison
to a much more universal phenomenon: The middle finger flashed while driving on the road; people honking and screaming
and yelling... road rage! If "video games cause aggression", then we could just as easily say "cars cause aggression".
Does it mean we should ban them? Of course not.
That's the closest theory I have heard which can be analogous to an "aggressive behavior due to video games"
theory. Other theories speculate that just having sustained arousal levels for long periods of time (like playing
DQ8 for 36 hours straight and then going to class) can have negative effects on mood, concentration, attention,
and memory, but research suggests that these
symptoms are all TEMPORARY.
Interesting, interesting... and for interest's sake, have there been any positive connections too?
I think that my biggest problem with earth-shattering "findings"
like those is... that if people didn't have video games to distract them, I doubt they'd do anything more
productive in their place. Between the TV, the internet, instant messaging, and whatever else... there are plenty
of potential replacement-distractions for any video game buffs out there.
Any causal link which could be shown as a long term effect is generally addressed as a two way correlation.
In layman's terms, sociopaths and psychopaths are drawn to violent video games; This seems more likely than
the notion that violent video games draw people into a life of sociopathy and psychopathy (which happen to have
rather strong genetic components more than anything else).
Now, THAT is an interesting notion, and a very viable one at that! I'm going to write that one down for
There. If what you say is true, then maybe there's hope for me yet... what a happy day.
So now that I've solved that enigma, on to my question; If you had the choice between an official English
version of Star Ocean 1 on the GBA or the English release of "Mother 1+2" on the GBA, which would you choose?
Personally, newer is better, so I'd probably go with Star Ocean. Although Earthbound was a terrific game, and
that is two games in one, so I don't really know.
PS: don't play Suikoden right before or after Radiata Stories; I think that may be the factor which biases hatred
toward RS. Too much meaningless character recruiting between the two games.
Ohhh... you kill me with your questions. That's a really tough call, because I've always wanted to see both
Mother 1 AND the original Star Ocean. Really and truthfully, I have to be faithful and say Mother 1+2, just because
I really want to see where the series originated from. I've seen a few screenshots, and it looks very
similar... it would be infinitely cool to see it "in person", and finally play it to discover if the series
was always so zany.
Anyway, thanks for the insight into the violence issue, ATG! Mucho appreciato.
Another take on violence!
Welcome back Matt-man!
Thought I'd get in on the discussion of violence in
video games and responsible parties. I am in complete
accordance with you that most of the responsibility
should fall on the parents. I mean, parents regulate
(or should be regulating) what kids see on tv and in
movies and even content of books or interenet sites.
It's what a parent is supposed to do right?
It seems pretty basic to me, yeah. A parent's job IS "to parent"!
I think the most important thing, though, has nothing to do with gaming, books, or
the internet...it's bringing up kids in such a manner that they can tell on their
very own what things are "right" and what things are "wrong". Imbuing kids with good
judgment skills should be a priority that helps them keep themselves out of trouble
at the worst of times.
Anyway, I just wanted to mention that some states are
trying to put forth laws that require stores to card
for mature and up video games. I also know that there
are many groups opposed to is, stating that it is a
violation of freedom of speech. (Excuse me? I'm
thinking this is just a convenient catch all in this
I think that the carding is a great idea myself.
Especially since a system such as that is already in
place for Rated R movies. I mean most places do, in
fact, prevent kids from seeing R movies if they are
under 17, so why should it be different for the
equivalent for video games? I mean, if the parents
aren't going to regulate what they're children are
consuming media-wise, there should be some stop-gap to
help keep children from getting at the media without
I know that EB games checks to make sure that kids are old enough before selling them
any games, and I'm not opposed to it either, as I described in a previous letter somewhere
up there. Free speech or not, 5-year-olds shouldn't be sitting through hours of blood and
Of course there are parents who would then buy the M
games for their under age children anyway, but then -
TADA! - it's the parent's responsibility! As it
should be. What do you think?
Hey, if parents believe that it's fine for their kids to play these kinds of games,
then good for them; at the very least, they do know what their kids are playing. I do
agree with you in that parents are (or, at least, should be) primarily responsible for their kids (and
their kids' actions).
Okay, putting the soapbox away. I've been on it
enough for today. So, on a lighter note, character
themes! I always thought of myself along the lines of
Frog or Shadow's theme. Or even Schala! Oooh
mysterious and adventurous themes! Heh, okay, someone
trank me, I'm getting a little too goofy.
Ohhh... Schala's theme is sooo good... and so is the other one from CT... I think it's
Belthasar's theme. I wish I could sing it for you all to make sure that's what it is, exactly. Grr, it goes
something like this: *la-la-laaa!!(high) .... la-la-looo!!(not quite as high) .... la-la-laaa!!(as high as the first)
.... DONG! (low piano)*
How bout town themes? I've always favored Jidor
(World of Ruin) or even Mysidia. How bout yourself?
Free soapbox to a nice home,
Town theme, huh? One of my favourite town themes is the Wolf town from Golden Sun whose name escapes me...
Daroh, or Garoh, or something... it's SO remarkably sad. Another spectacular town theme is from Star Ocean: The
Second Story... it places in a snowy town; I think it's called "Giveaway" or something like that, but I can't quite
recall. Oh, and the sad one that plays in Ebon Keep/Ivor tower from Secret of Evermore. Man, the sad ones are GREAT!
Other town themes that are really spectacular are most town themes in Lufia 1 and 2... for some reason,
they're just superior. In Final Fantasy land, I always liked FFVI's Thamasa, though the "World of Ruin towns" have
a great theme as well.
Any-who, that's all I've got to say on the matter! Thanks for the soapbox offer, but, you know, I've just got
You buy it, you break it!
What is the most exciting upcoming game, in your
I'm excited about Elder Scrolls 4, the first game of
that type I'm actually interested in playing. Good
graphics and non-linear gameplay (like GTA).
There's no question in my mind; Final Fantasy III DS is the game I think of most, day-in and day-out.
Sure, it might be a long ways away still, but at least it's in sight. I'm excited to play an official
translation, but the fact that they're actually putting so much work into it is both surprising and, uh,
um, yeah, exciting.
In response to the guy asking about snowboarding RPGS:
Most good snowboarding games (most sports games, for
that matter) have RPG elements in them. Your
character improves throughout the game, enabling
faster speeds and better tricks. Zelda uses the same
formula (Your character becomes more versatile
throughout the game).
True; many games from different genres- racing, sports, and more- are incorporating RPG elements
into the mix. It's an interesting flavouring, and while I'm not big on sports games, it's nice
to see this happening, in a way. I'd say, though, that there are very few games by this point
that don't include character-powering-up as you go, now. Through most platformers of today, even, the
character(s) you control end up learning new moves, getting new items, or whatever. It's a far cry
from Super Mario Bros. 1, where higher levels simply meant more enemies and scarier pits to fall into.
In response to - Matt: "if ANY other product in our
commercial world today had a lifespan of five years,
it would be unacceptable.":
Most computer electronics have a lifespan of five
years. The Gamecube had a lifespan of just six years
(2001 to 2006, it is being replaced by a nex-gen
platform this year). PCs, until just recently, had a
lifespan of five years. Seagate (A manufacturer of
hard disk drives) offers a standard five year
warrantly on every drive sold, the best in the
industry. Consoles, like any other electronic
product, will eventually break over time. Moving
parts (like a DVD drive or hard disk drive) will break
sooner. While you will likely hear of readers whose
solid state hardware has broken, a cartridge design
(where there are zero moving parts) tends to last the
I am willing to accept a lifespan of five years for my
consumer electronic products. I have had a good
experience with my consoles. Every console I have
ever bought (even ones off eBay) has worked the first
time I turned it on, and none has ever broken before I
sold it. I'm sure this is not rare among RPGamer
readers (You could do a poll on it). If a console
maker were to offer a 5 year warranty on their
product, it would not at all affect my purchasing
decision. Good software is much more important to the
success of a console than hardware robustness.
Five years... but six months? That's about how long my PS2 lasted in complete functionality, and to me,
that's absolutely ludicrous, considering that someone (Santa?) pumped $300+ into it. I would guess that if
they really wanted to, they could make a product that lasted more than a few (or even five) years. Of
COURSE the companies want the consoles to break down, though... then you'd have to buy a brand new shiny one, and lo,
the cycle will then repeat itself. If I buy something, I don't care: I'm going to want it to last. I like replaying
all of my old games, after all! Not having the ability to in a few years' time is a truly disheartening thought.
All of that said, you're right: Game libraries make or break consoles, and crappy RPG lineups like the ones offered
on Sony's loverly handheld are a prime example. I was sour on the Sony-handheld idea in the first place, and now, the
library has turned me completely off. Toooo bad!
EWW... accursed math acronyms!
I was horrified to see yesterday a letter praising
Rhapsody. I think that is probably my worst buy ever
(apart for, perhaps, Saga Frontier 2, which I only
played an hour of). A short review, if you will:
Stupid characters, stupid story, bad and embarassing
music, bad graphics, the easiest RPG of all time. I
mean it. I'm not even sure if you can die by randomly
It's so incredibly short (less than ten hours) that
the torment is over before it seeps into your soul.
It's funny that short playtimes slowly creep from the "con" list to the "pro" list, the more cons there are.
"The Theory of Relativity of Game Reviews", I call it.
The game might have some attraction for very little
boys and girls, its pathetic excuse for a battle
system might be an introduction to normal games.
So might Final Fantasy: Mystic Quest, and that doesn't make it a good game either. Yikes...
You want a light-hearted RPG? Go play anything by
Working Designs, Disgaia, Earthbound or any of the
other titles that do not suck.
My sentiments almost exactly. Wait, didn't I just make recommendations almost exactly like those earlier
in this column? Or was that yesterday? It's all blending together... like a soup! Ahhhghhhgh...
Oh, I just thought about another good thing the game
has going for it - it's so bad you'll start to
appreciate other games more.
I don't have a question really... but if you must have
one... Ain't ODEs boring?
Yes, but at least they're reasonably understandable. Not only are PDEs boring, but they're
ridiculous. My presentation tomorrow is chock-full of them and I'm scared half-to-death that I'm
going to get something not-exactly right. If that happens, why, the world will melt away or
explode or something, I'm sure. Either that, or my teacher just won't like me anymore...
What to do... what to do... WHAT TO DO!? My big moment is only twelve hours away, and the "light flurries" that
are forecast for the overnight period are just not going to be enough to close the school. I'm running out of
options, folks!!! Time is running short, and I have no plan! Will I actually have to give the seminar?? I... um...
*wishes for an earthquake*
OK. This will be quick!
#125 asked about my university mascot! Firstly, I go to the University of Guelph, for those of you who
didn't know, and the mascot of Guelph is the Guelph GRYPHON, who is coloured red, yellow, black, and sports
a mean e) pair of wings for 100 points.
#126 was asked by one of the SOCK contestants who hasn't been able to make his way up into the Top Ten
so far, but this will help him out! Gaijin asked what Lynx's original name was in Japan, and the answer,
according to him, is c) Yamaneko, meaning "Wild Cat" in Japanese, or something like that. 100 points
for getting that one right, too- and a whopping 200 for him! Thanks for the submission!
Which of the following is the first game that I ever played on my dysfunctional PS2? (125 points)
a) Final Fantasy IX
b) Final Fantasy X
c) Chrono Cross
e) Dark Cloud
At the Red Papaya Thai-Vietnamese restaurant in Guelph, what is Item #87 on the take-out menu? (135 points)
a) Grilled Chicken, Minced Shrimp, Shredded Pork Rice Vermicelli Combination Plate
b) Grilled Beef, Spring Roll Rice Vermicelli Combination Plate
c) Beef Green Beans
d) Crispy Egg Noodle Phoenix Nest with Shrimp
e) Thai Spicy Noodles with Tiger Shrimp
Things to work for (the SOCK item shop!):
800 points: Tilde (infinite number remaining!)
2,000 points: Guest-co-host Opportunity #2 (4 remaining!)
5,000 points: Guest-co-host Opportunity #3 (5 remaining!)
One day left before the weekend is upon us!! I will be a very happy man come tomorrow night, let me tell you.
How will my seminar fare?? Do I dare share??? Do you even care?! Look there! A mare!
So, that's about all I can muster. Please, please write in with more of your thoughts and feelings, answers
and questions, replies and remarks, theme musics and violence-related commentary. Oh, and good news: Tomorrow,
XLASH the Dwarf Berserker will cohost at my side! So, prepare yourself for some exciting dual-host action!
***Matt likes dual-host action!
Dare I try trio-host action sometime in the future?! Noooo... it can't happen, can it?
Mar. 1 - Matt
Feb. 28 - Matt
Feb. 17 - Matt
Feb. 16 - Matt
About the Host
Matt's Newest Unhealthy Addiction
Another Unhealthy Addiction
Matt's Top 3 Current Games:
1. Dragon Quest VIII
2. Mario Kart DS
3. Wild Arms: Alter Code F
Matt's Top 3 RPG Desires:
1. Final Fantasy III
2. Mother III
3. Disgaea II
8. Arros Raikou