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Googleshng - April 22 '03- 2:00 Eastern Standard Time
Today was... interesting. My cat needed some rather urgent surgery
this morning, which took a good deal of time, then the mail server choked up on me for a couple hours
allowing me to go into more detail on why in a rant.
Anyway, long story short, I'm way behind schedule for today. Not going to stiff you with a lack of column
though, hopefully I can get this up before it gets TOO late.
This is in reference to Stevie's comment on yesterday's column about GBA
having poor sound quality. Well INITIALLY I thought the same thing. The
reasoning for this is, take a look at the GBA....you have one miniature
speaker comparable to the old Game Boy speaker. How high of quality can
one expect from such a tiny speaker. The actual music and sound effects
are much better than we all think because of the limitations of this
speaker. How do I know this? Ok....since I am a nut with videogame music
and sound, when I play my GBA I plug it into my videogame sound system
which consists of satellite speakers and a subwoofer. Let me tell you
that you would be pretty amazed at the improved on most games in music
and sounds as compared to the output of that teeny speaker on the GBA.
Try Golden Sun (the original I have tried on a sound system) and Iridion
3D is great on here too. Now I hate to play GBA without the speaker
system. Try it out.....you will love it!
Using a set of headphones or something is generally superior to the tiny little speaker, but it still
stands that a good many GB games use a rather low quality of sound encoding.
MMOR talk about this... Don't you hate puns?
Something about the MMORPG idea that the past two columns have
mentioned strikes me as unworkable. Mind you, I'm not a fan of the
current MMORPG situation at all, and I think that, ideally, their idea
would be much more worthwhile. However, assuming we're talking about a
game with all the bells and whistles like graphics and whatnot, it
would be quite hard to be truly "random" in terms of quests. The ideal
way, I believe, is to abolish the monthly payments system, which would
give administrators and veteran players of RPGs authority to enforce
roleplaying. Admins could also run plots as they choose. In fact,
I've encountered a system like this on the myriad of MU*s (Generally
MUX and MUSH are the more roleplay related ones). They're text based,
to be sure, but the staff and players tend to bring newbies into the
fold and enforce RP, staffers run tinyplots, etc. On a good MU*,
players can do everything that has been described easily. They're some
even based on anime or RPGs that I'm sure that many of the RPGamer
folks would be interested in. I don't have the time to play them
anymore, but one that particularly enthralled me was a Greco-Roman
based MUX called Firan--it's at
Just my $0.02
Uh, no offense but your logic there is deeply flawed. A random quest generator would be extremely easy
to impliment in just about any game. One of the easiest things you can do in fact. I also don't see how
ditching monthly fees would lead to better roleplaying. As is, MMORPGs have the power to ban users if
it comes down to it, and the ability to step in and customize storylines is more dependant on how many
players you have running around than whether they have to pay to do it, so presumably if you cut out the
fees, that would make things worse. The advantages MUDs and such have is that they're more low-key and
low maintainence... which of couse is why I personally prefer to just stick with paper RPGs played with
friends... well, friends, people from Thor's entorage, random people who wandered in... I'd better put
a cap on my PCs there.