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Googleshng - December 9 '02- 2:00 Eastern Standard Time

So, as soon as I turn my back and the weekend starts, confirmation comes in that the U.S. gets the pre-order Zelda deal, Mythri finally gets a publisher, and a bunch of obscure games by Sega get remakes on modern systems announced, including the core Phantasy Star trilogy, and far more impressively Fantasy Zone, the ultimate psycho-twitch game. I should have plenty of questions to answer this week.

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Chrono type stuff.

Looking over the series section of your 'Games' page, I've realized that you missed out the second entry of Chrono series 'Radical Dreamers'. It is untranslated in English, but it is the prequel for Chrono Cross, and contains both main characters Serge and Kid.

Googleshng:
No, it's more like a rough draft of Chrono Cross, and more to the point, it was a text adventure, which is why we don't cover it.

 
On the subject of game design...

Goog,

I was reading through the letters yesterday about getting in the game industry, and I'd like to clarify something. I'm a game programmer myself, but you do not need to be in programming to get in the industry, like some people seem to think. Here's a list of some of the most recent jobs posted on www.gamasutra.com:

  • Senior Level Designer
  • Environmental Artist
  • Game Programmer
  • Software Engineering Trainer
  • Manager of Product Development Training
  • Lead Project Manager / Designer
  • Producer
  • 3D Art Lead / Director
  • Senior Artists
  • Software Engineers
  • Senior Gameplay Programmer
  • Senior Technology / Cross-Platform Programmer
  • Senior Level Designer
  • 3D Artist / Animator
  • Customer Support Engineer

As you can see, only 4 or 5 of those are for programming-related positions. The major problem is most of these jobs require people with several years experience in the game industry. Art, programming, and quality assurance are probably the best places to get started. From there, you can work your way into any position you want as you accumulate experience. Kinda like an RPG. O_o;;

- Coeur Yggdrasil

Googleshng:
There was a lot of talk about breaking into the RPG industry recently, so allow me to present a couple facts to you.

The vast majority of people who want to make RPGs say they "can't program or anything like that, but they have a complete story written out." These people will never have a company hire them to flesh that story into a game, period. It's not an entry level position, and it's not really one you can advance to either. Pretty much everyone who has ever written the story for an RPG founded the development team that made that game. There are a few exceptions, but not many.

That being said, it's a heck of a lot easier and more satisfying to form your own RPG development team than it is to crawl your way into someone else's. If you have an idea for an RPG, and you'd like to get it made into a game, gather up your own team of artists, musicians, and programmers, get yourself a dev kit for the system you want to make it on, spend a couple years cranking that game out, and then start taking it around to publishers. THAT'S how you break into the industry.

 
More on game design...

In response to Mr. Vindaloo yesterday, You could go to work designing tabletop games. You know: board games, classic RPGs, war simulations... take, for example, Sandy Petersen.
Sandy Petersen designed the classic tabletop RPG "Call of Cthulhu", then went on to co-design such computer games as "Doom II" and "Quake". (They aren't RPGs, but they're games all the same.)
There's no programming involved, and it's a good way to build up a resume showing that you can design games.

-Mike Lemmer
"As you know, the ship can only support one hologram, so if someone dies that is more vital to the ship than me, IÕll kill them!" -George Macintyre, "Red Dwarf"

Googleshng:
That's another way to go, but when you're working on a paper RPG/funky board/card type game, you can't pass mediocre gameplay off with a good story, so it's a good deal harder to break into things that way. Harder to get any recognition for your work too. For example, anyone here know who came up with Stratego?

 
Odds of things...

I am a huge fan of the series 'Breath of Fire'. I just recently beat BoF II for the Gameboy Advance. I was simply wondering if there is any chance we Americans will get BoF III on the GBA anytime soon. Thanks.

Googleshng:
Well, the GBA could handle BoF3 just fine, so they'll most likely get to it sooner or later. Unless you define "soon" like Blizzard though, no, you won't see one here soon.




The Last Laugh:

Over the last week, 4 people have asked me if I ever worked on Mythri. One of these people would definitely have heard something if I had too, so I can't help but wonder what would make people think that. Weird.

Googleshng "Did the demon cat draw blood?" @rpgamer.com

See, most cat scratches that bleed do so right away. Most cats don't have monomolecular claws.

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