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Googleshng - November 14 '02- 2:00 Eastern Standard Time
I'm told Resident Evil 0 says "Resident EVIL... ZERO!" when you start
it. I really can't convey to you people how happy I am to hear that after all these years of waiting for
numbers to follow those words.
Cortney: Hi, I'm Cortney Stone, also known as Alethea in IRC.
I'm simply delighted to be cohosting Q & A today (hi
Mom!), and I hope that I can answer all the questions
to the best of my knowledge and lead our readers down
a path of RPG enlightenment...or something like that.
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WA3age
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Hey Goog,
Since you mentioned it a while ago,
how did you upgrade your
arms in Wild Arms 3? I ended up
basically
splitting my 15 upgrades between power and
bullets. Speaking of
which, is there a way to increase the amount of
upgrades?
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Cortney:
Well, I don't own WA3 yet...or a PS2 for that
matter. Such is the tragic fate of a jobless college
grad in today's economy. The closest I've gotten to
WA3 was the demo at Wal-Mart (yes, I shop there...but
not for clothes). From what I can tell, the weapons
upgrade system looks like the one in WA2. During my
arduous journey through WA2, I tried to balance out my
upgrades, leaning toward power and bullets, but not
neglecting accuracy. Remember: all that power won't
save your behind if it misses most of the time.
Googleshng:
ARM upgrading in WA2 was a no brainer really. Crank power up a ton, up the bullets enough to use, remember
you can just use Lock On so who needs accuracy, remember you have several characters better than Brad
so who even cares? In WA3, ARMs are your regular weapons though, plus there's two new stats. Accuracy
you should bring up if you're noticing you miss a lot, which is only really an issue for Jet. Crit can
be largely ignored. Then comes bullets and weight. Weight affects the cost of using Gatling. Specifically,
the cost per shot drops by 1 for every weight upgrade. That doesn't seem significant at first, but if you
really pump it up, a full FP bar can yield a nice 10 shots at once (assuming you have the 10 bullets).
Getting the full bar is easy once you hit the point where you have hot and cold running F. Carrots too.
Just Mystic one every other turn and you're good to go. This leaves you with a few more upgrades, which
can be pumped into power, giving you roughly 30 times the oomph of your starting attack every other round,
which after factoring in reloads and fluke misses tends to be a bit more total damage than just maxing
out power I think, and makes things obscene with proper spellplay. HOWEVER...
At the moment, I have Virginia set up like this. When I come across something with a high defense, she barely
touches it. So don't put all your eggs in one basket, and make sure at least one person (Clive, since
Lock On is honestly more cost effective than Gatling), goes the raw power route. Personally I have Jet
between the two extremes, and if you really insist on tweaking Gallows' little peashooter, you might as
well pump up the crit so on the rare occassions when he hits something it actually has a chance of doing
damage.
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One other WA3 question.... I'm sure
you're further along
than I am, so have you made it to the Abyss
yet? If so, can
you tell me where the thing is? I'm
looking south of
Humphrey's Peak, but I can't stay there too
long. For some
reason I can only avoid two encounters, and
there is a monster
out there that has really powerful magic. I've
looked everywhere
I can think of, but the geographical data the
townsfolk give doesn't
really help. I see no deep cravasse on
the map, yet it is
supposed to exist. That is my only
real complaint. I really dislike the
whole find the
towns/caves/etc. yourself. That was something
that should have
stayed in WA2...
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Cortney:
I'll just look the other way to avoid any
spoilers.
Googleshng:
Actually, I'm not all that far, but here's a quick tip: If you're in an area where dodging an encounter
takes out half your bar, toughen yourself up before you explore there. Hundred floor dungeons are a late
game sort of thing anyway really. Oh, and hey, at least WA3 makes the concession of displaying exact map
coordinates. My sources say it's at 25210,10200.
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The only other complaint is that the Gaurdians
STILL have really
lame animations. Some of them aren't bad, but
I was hoping for
more impressive animations to take advantage of
the hardware. What do you think about
this?
Jordan
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Cortney:
I suppose the grand summons of Final Fantasy
have spoiled us a bit. The animations on the previous
WA games were rather unimpressive, but I was usually
more concerned with the effect on the enemy rather
than the effect on my eyes. Nevertheless, not using
the full capabilities of the PS2 is quite a shame.
Googleshng:
I'm really more curious why you're even bothering with summons. The WA series has always had this little
habit of making them far less powerful than would be worth it for the cost... although theoretically enough
full carrots and the time summon is enough to win any fight using just one character without taking a
scratch, but do you WANT a long grandiose animation if you're doing that?
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Why do multiparters always wait until guest host day?
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Your'r foolish minion has returned with a few more
questions.
1) With PS2 being online, can you download things
with it, mp3s,
emulators,
documents, etc.? My lack of technological prowess
and mental stupidity
prevents me from figuring this out on my own.
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Cortney:
I have no idea.
Googleshng:
In theory, if you bought a large number of gimmicky add-ons with questionablity on their U.S. releases,
you can turn a PS2 into a fully functional PC and install linux on it. However, the resulting PC would
be a total piece of garbage, so seeing how you clearly already have one, I would not recommend doing so.
Particularly since as is you can have a console and a comp running at the same time, you know?
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Any chance of ever seeing any more Earthbound
games?
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Cortney:
Also unlikely, since they dared to scrap the
one for the N64. I thought it was rather tacky to do
so, especially after teasing us with pictures in
Nintendo Power. It's a shame...I played the SNES
Earthbound over and over back in the day.
Googleshng:
Well, since Earthbound 64 was only scrapped because the piece of hardware it was being designed for never
hit the market and there wasn't time to retool it before the N64 stopped being a viable platform, I'd
actually say there's a darn good chance of the series reviving on the GameCube.
Oh, and speaking of 64DD fiascos, did everyone read that new Zelda story? Now THAT'S a jaw-dropper.
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3) About how many RPGs feature a female who is not
kidnapped or
otherwise in
need of rescue? I can think of only a few...
That's it. Forgive me for my lack of questions,
Master and guest host!
I
shall go on a pilgrimage and meditate on more
questions.
~Minion Mary
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Cortney:
The "damsel in distress" is a common element
in RPGs due to overt male dominance and the systematic
patriarchal oppression of women. I would greatly enjoy
seeing Zelda rescue Link from Gannon's clutches just
once. It would be a bold step in the women's movement
in the RPG genre. I cannot estimate how many RPGs
feature women needing the aid of men, but I do believe
that female role-players must unite to support the few
games that place women in positions of power. I, for
one, am looking forward to the estrogen-powered Final
Fantasy X-2, in spite of the "sexploitation" of Yuna's
gluteus maximus. If enough of us unite together, we
can end the days of low statistics and smash through
glass ceiling in character development!
Googleshng:
I can think of a few HUNDRED. Please don't make me list them. If you want games which don't contain any
girls in need of rescuing there's still a ton. In any case though, I'd recommend both of you grab yon GBA
anthology of the Phantasy Star series. You should be quite happy with the plot of the first, the second
has a girl you WISH would be kidnapped to free up the party slot (think Merle from Escaflowne made into
a near useless RPG character), and PS3... uh... Well, PS3 was made by a different development team, and
starts with your fiancée being kidnapped, then when you rescue her you have a choice of dumping
her for a random girl on your party (and I strongly recommend you do in fact). Incidentally, PS3 also
kinda sucks. Why couldn't they skip it and include 4 tanjit? Ahem, where were we?
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No, I meant the hugging and kissing kind.
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FF10 spoiler kinda sorta maybe?"
Google, I know the differance between Riku and
Rikku, just so there
are no
more mistakes on my part. But I have one more
question and then I'll
leave
you alone for a while. Exactly what do you mean when
you say that
Rikku is
Yuna's new girlfriend?
I'm a little confused on this subject but, aren't
Yuna and Rikku
cousins? I
know that's true.
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Cortney:
Even though I haven't played FFX, I can
answer this one. "Girlfriend" has two connotations.
One is that she is your best friend. The other is that
you engage in activities beyond friendship. The first
connotation is the most common one among women.
Furthermore, I have yet to hear many lesbians refer to
their partners as "girlfriends." Then again, I don't
know too many lesbians. In any case, if Yuna and Rikku
are indeed cousins, chances are they are "girlfriends"
in the sense of good friends, as in "you go,
girlfriend!" Ugh, I despise that tawdry colloquialism.
Googleshng:
Oh I was just picking on FF10's new... graphical style by making a joke related to another famous Eidos
game. Don't mind me or assume I know anything about FF10-2 you don't.
Of course, if censorship of Sailor Moon has taught us anything it's that it's far more socially acceptable
to be a lesbian if you're sleeping with your cousin than a non-relative.
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Terrible PR blunder ho!
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when does lunar legend come out in the united
states? it said in
electronic gaming monthly that it came out sometime
this month. yet
you don't have it on your upcoming releases and i
never hear anything
about it. i really ned to know this. thank you
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Cortney:
One of our earlier stories
reported that it was coming out on November 13. Who
knows what happened with the folks at Ubi Soft? Aren't
they allowed to change their minds? Or perhaps they
hit a snag? *clicks into objective news mode* RPGamer
will continue to bring you any information on Lunar
Legend as it becomes available.
Googleshng:
It was pushed back a month since the writing of that story, and since I last checked the date pretty recently,
that one kinda threw me. More importantly though, does anyone really care? Lunar has been rereleased more
times than anything not by Capcom (except possibly the original Kirby), and die hard fans always declare
that each newer version sucks more than the last. Seeing how with this one you're getting a slight facelift
in exchange for a ton of screen size and a nice anime cutscene every 5 minutes, you'd be better off just
hunting down a used copy of the PSX version. Unless of course you think dropping a Working Designs translation
is a GOOD thing I suppose, but even then you're still grabbing a Genesis RPG when you could be grabbing
a collection of 2 and an SMS one for the same price on the same system around the same time.
... I should quit pimping out PSC so much seeing how odds are most people reading this column can't stand
oldschool RPG gameplay shouldn't I.
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More WA3ism
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Is it just me, or should I be having a much more
difficult time with
Wild
Arms 3. I'm just breezing through the game, no boss
has presented a
major
challenge yet, and the only problem I had was a
shortage of Heal
Berries.
Is it supposed to be this easy, does it get more
difficult. I'm level
21
and just grabbed the Light Guardian Medium. This is
easier than the
Ocarina
of Time.
"All your base are belong to us!"
Walo
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Cortney:
I recall a horrid shortage of Berries during
my regrettable romp through WA2. I'm dismayed to hear
that this trend may continue in WA3. Either the game
is easy, or you are lucky, or even incredibly good.
Googleshng:
OK, first off, a curse upon you for that quote there. That out of the way, the difficulty of WA3 picks
up a bit in the not too distant future, particularly if you decide to go exploring places you have no
reason to, but as a general rule it tends to stay in that "hard enough to break a sweat, but you'll almost
definitely win every fight" band of difficulty, which demographically speaking is the best place to aim
for. Again though, you're still early on and there is such a thing as a difficulty curve out there.
Oh, and WA3 isn't NEARLY as easy as 2. What the smurf were they thinking with that First Aid spell? Seriously.
The only way you could die was if something could take you down with full HP, and I don't recall anything
that could.
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Five parts past 5 AM
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Hello Goog and Cortney, multiparter for thou.
1)I know it's been a while, but I was just
wondering, what did you
think of the rerelease of Final Fantasy 5 that came
out in Anthology a
few years ago? Long load times aside (that's a
given) I thought that
it had a boring story, a crappy translation, and
nothing really new to
get excited about. (The job system had been in FF3j)
Plus, the
graphics and sound both seemed to be a step back
from FF4, as if they
had it laying around from before FF4 was in
production, and they
dragged it out just to have something to sell in
1992. In fact, now
that I think about it, that makes a lot of sense.
Any thoughts?
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Cortney:
Someone mentioned me by name! Robust Stu, you
have made this insignificant newsie's day! As for FF5,
the major disappointment for me was Faris's horrible
pirate accent. It was outright annoying and
stereotypical. I think a light cockney accent might
have suited her better. Even simply slicing off the
"g"s in her "ing"s (as in "jumpin'" and "slicin'")
would have worked. Graphically, it didn't seem to
differ from FF4, which makes me wonder if the games
were in production at the same time. The story wasn't
too bad for its day, but I enjoyed the job change
system
Googleshng:
OK, first off, FF5 looks worse than 4 only because you are looking at 4 through nostalgia glasses and
5 through one of the sloppiest port/emulation jobs ever done. That goes double for the sound, although
4 did have a very distinctive musical style going for it. It looked pretty snazzy for the time, especially
when you've climbing that one tower. FF3 had a job system, but it sucked because it didn't have any sort
of job levels/abilities system whatsoever. The story works just fine for me although it's kinda creepy
how many princesses are on your party, but I am totally with you on the translation. Worst work I think
Square has ever done in that department. Glaring errors all over the place, and UGH, Faris...
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2)What did you think of the Final Fantasy Legend
games? I thought
they were very good given the time they were
released and the platform
they were on, particularly the second game.
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Cortney:
I never played any of the Final Fantasy
Legend games. They are just a handful of the numerous
games that I've never tried in my 22 years.
Googleshng:
1 and 2 are mindless dungeon crawls, so blech. 3 I dug at the time, but then when Sunsoft rereleased it
they left out the handy chart you really needed if you wanted to make people the best things possible,
so uh... it's 6 AM and I'm tired tanjit!
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3)If you had to pick ONE of these games to give a
sequel to (assuming
you'd find a way to make it good and interesting)
which would it be:
Vagrant Story, Valkyrie Profile, or Earthbound (not
counting the
unreleased NES game)?
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Cortney:
Of the three, I'd say Earthbound. During the
final boss battle, Pokey hints at his return, and I'd
really enjoy an opportunity to stomp a mudhole in that
devious little adipose swine.
Googleshng:
Same answer here. You just can't go and make a sequel to Ragnarok, and I couldn't even stand playing through
VS ONE time. I would however like to see it turned into a comic book (or "graphic novel" if you want to
be a snob about it). It very clearly wants to be, and it's a complete failure when it comes to being a
GAME. (Send all virulent replies to me, not the weekend guy please.)
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4)If you could pick one Square game that never
crossed the Atlantic to
be translated and brought to America, which would it
be: Rudora No
Hihou, Bahamut Lagoon, Live A Live, Romancing Saga
1, 2 or 3, Treasure
Hunter G, Final Fantasy 2 or 3, or Seiken Densetsu
3?
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Cortney:
Bahamut Lagoon, without a doubt. I feel so
cheated without it.
Googleshng:
Of those, SD3, but could you explain to me why I'm not allowed to pick Front Mission?
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5)Have either of you played the Quest For Glory
games for the PC?
Really great games that I enjoyed the hell out of
when I was younger.
<plug> In fact, I even wrote reviews for the first
four games for
Points Of View, a really great section of this site
that you, yes YOU
can write reviews for, so you can let everybody know
what you thought
of your favorite (or least favorite) games! You
should really check it
out. </plug>
Sorry about all the questions, I know you didn't
expect the Spanish
Inquisition. *DAH!* "NOBODY EXPECTS THE SPANISH
INQUISITION!"
Robust Stu
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Cortney:
Well, any inquisition that doesn't end in
being burned at the stake is a good one! I've never
played Quest for Glory. Thankfully, that will not
mean a hug from the Iron Maiden...those were bloody
days indeed.
Googleshng:
Actually, as a staffer, were Cortney to write a review she'd have to push it through a torturous gulag,
but all you readers can submit away freely. Oh, and I have minimal experience with the QfG games, but
put a lot of time into various other * Quests from the same people.
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