"Why is it that a Playstation allows high-quality graphics, as seen in Final Fantasy VII-VIII and many other games, while a PC with 2 MB of RAM and a 33 MHz processor couldn't even run Windows, let alone any high-quality games?" The primary things that effect this are due to a PC's rather old architecture. The old x86 design which you still see to this day is old and inneficient. The problem is that people need thier computers. and have to have total backward compatibility with existing software and standards. That is mainly why we have stuck with the CISC instruction sets and designes in todays PCs. Add to that- Windows based operating systems are resource hogs and could use some refining. The PSX uses a 33mhz custom RISC processor. This processor was designed specifically for PSX use. It contains a reduced instruction set (RISC) for faster computing, and probably has a lot of transistors. PC Processor manufacturers are slowly adding RISC code to thier processors to increase speed, but try to retain most backward compatibility. Also, people often base clock speed in mhz as the basis for how fast a computer runs, but that contributes to only a small percentage of speed difference. Generally, a machine with more transistors will operate at faster speeds (e.g. comparing a 486dx4 100 to a pentium 100.) You cannot even compare a 33 mhz PSX RISC processor to a PC's ancient 33 mhz CISC processors. Also, factors such as refined floating point units control calculations that especially effect 3d processing. Early PCs had rather pathetic floating point units. One more thing to consider is that the PSX games are designed for all of the exact same machines that everyone owns. Everyone's PC is different, and must clone the older architecture while every PSX is the same- with a few minor revisions that don't effect speed. PC programmers are getting lazy lately and don't really refine code and make it very efficient. I guess they figure that it isn't neccessary on todays fast PC's. You would be surprised at what kinda machines some of todays games could run on, if only the programmers would refine thier programs a bit more. Synthboy --- I was reading through your letters section, and as a professional programmer I took particular interest in the letter asking why a 33MHZ PC (386 and up are 32-bit) with 2MB of RAM couldn't even run Windows much less a high quality game. You cited overhead as the reason. What you said about Windows hogging resources is true to some extent, but that's not the real reason a Playstation or N64 can destroy older PCs in game quality. The real reason is the specialized graphics hardware that game consoles have. Older PCs were equipped with standard VGA cards which were all-purpose cards with almost no support for any special rendering (you could trick the VGA into doing sprites in hardware with ModeX). The N64 has hardware to do texture mapping, anti-aliasing, and a whole host of graphical effects too numerous to list. The Playstation also has lots of hardware for doing 3D graphics. PCs had nothing of the sort, not to mention the PC is an all-purpose machine (a jack of all trades but a master of none). However, try putting a Voodoo2 in a shiny new Pentium 2, and it will blow the doors off even the N64. My point is that specialized hardware is what makes the difference. Scott Kessler