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· PAX East 2013 · Games · Features · News · Indie Submissions · Release Dates · Chat · Message Forums · Staff Bios · Feedback · Jobs Listing |
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| A Septerra Core Question! |
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Hail and well met CC, I have a question about the slightly unpopular RPG Septerra Core. I'll get right to the chase here. On the 7th contenant you have to open up a red flower in the mold forest. How in the world do I do that? Araym say that if the plant opens up it'll make the entire forest light up. Thanks --Dedendre Ormouve-- |
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Cheshire Catalyst: When you exit the west end of the caverns on Shell 7, you first need to go to the mining ruins. Once there, pick up a lantern and some explosives from the chests. Once that is done, head off for the nearby Dark Lake. Once you arrive there, use the explosives in the water. This will cause dozens of dead Helgak bodies to surface. Use these bodies to bridge the small islands within the lake. At the end of the lake, you'll discover a Helgak bone. Take the Helgak bone to the guy in South Farm, on world shell 3, and have him carve the bone into a "helgak flute". While you're in South Farm, pick up three sets of earplugs too. Return to the mold forest. Remember how one person tells you that the red plant will only open for Helgak calls, and how another says that helgak flutes sound a lot like Helgak mating calls? Put two and two together. Using the helgak flute on the red plant will cause it to open up. Then, use the lantern on the open red plant to fill it up with luminous mold. Return to the caverns. Remember that one room that you couldn't enter because Maya would complain, "That noise is awful!"? Well, thanks to those earplugs you picked up(and equipped) in Southfarm, you can go on in. You'll fight a really powerful fire boss, but this guy, like many Septerra Core boss monsters, has a secret weakness. After killing it, return to the Bone Circle Village and use the lantern on the totem pole. You'll gain some new magic, and a new ally. |
| Baldur's Gate Part I |
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CC, I bought Baldur's Gate a few weeks ago. I'm up to Chapter 2...and I could talk about how it's disappointing, but I'll let you answer my questions first so that I can be sure. It's my first PC RPG, so I don't quite know what I should be doing. Do PC RPGs (and of course BG specifically) require you to level up a lot as console RPGs used to? My biggest problem with the game is getting used to battles. It's far too hard to manage for somebody weaned on pushing "A" over and over again. I don't even know how to use spells properly. And how do you level up anyway, when you keep dying all the time, and enemies are so hard to find, and the experience needed is preposterously high? JuntMonkey |
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Cheshire Catalyst: Baldur's Gate battles also require a great deal more strategy on the part of the player(which is why I like them). Make friends with your spacebar. Use it to pause often during battle in order to change orders based on how the situation changes. Save before going somewhere where you know there are enemies. If a character dies, and you don't want to reload, simply pick up all of his or her equipment and head for a temple so character can be raised. It's expensive, but it's your only option until one of your priests gains a "raise dead" spell. The best way to obtain experience in this game is by completing sidequests. Not only will your reputation improve if you do a good deed, but you'll obtain a healthy chunk of EXP as well. The spell system takes a minute to learn, and then you have it. A wizard can memorize X number of spell in a day. Before resting, assign spells to empty slots. After resting, you can use the spells your wizard has memorized. How to get new spells? Spells are added in the form of scrolls which can be bought or discovered. Right-click on a scroll and "write magic". Based on how intelligent your mage is, he'll have a better chance of recording the spell for future use. Read the manual if you're still confused. |
| Getting to know me! |
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Dear Chris Martin, So, you're the new Q& A "Thing", eh? Well, then, a few q's in need of some a's: 1.) What is your name?
... smurf it, wrong question... ::fumbles around with hands in pockets in a frantic search for actual questions:: Aha! Ahem... 1.) Do you own an N64? Hint: Gin didn't, and look at him now...
Sincerely, Insanerest of AOL |
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Cheshire Catalyst: |
| I can feel the love tonight. |
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Firstly, I'd like to welcome you to your new job at RPGamer. I loved your pictures way back when you were doing them, and I look forward to your columns. ^^; I have some questions for
you on your first day. 1) If I only had enough money to buy two out of the following games, in your opinion, what should those two games be? Skies of Arcadia Final Fantasy IX Breath of Fire IV Lunar 2: Eternal Blue Complete Augh, it's such a tough choice... why must three of the greatest RPG series, as well as an excellent DC RPG, all come out on the same month? Bah! 2) I may sound ignorant, but where exactly does "Cheshire Catalyst" come from? I always think she's a Tales of Destiny character, but I may be wrong. Tales of Destiny is one of my favorite RPGs. ^_^; 3) Lastly, what's your favorite anime series? And, lastly, I'd like to give out a slight tip concerning the last boss of Chrono Cross. You do not have to wait for the "boss" to cast a Yellow Element to start a chain. Here's what you can do: First, try not to bring any Black innates into the fight. You'll need all three characters, and, if one of them dies, you might destroy the chain. Anyhoo, first allocate EVERY single element color (Yellow, Red, Green, Blue, Black, and White) into a Level ONE slot. Do this for all three party members. Equip Serge with, obviously, Chrono Cross. Then, when you fight the boss, attack normally until everyone is up to Level 8. Then, defend until everyone's stamina is 7.0. Keep defending until the "boss" attacks. Do not heal/attack back/etc., because it'll disrupt the chain, plus, there's no way your character can die now. Have Serge/Player 1 cast Uplift, then have Player 2 cast Fireball. Have Player 3 cast Bushwhacker (that is the Level 1 element, right? Haven't played in a while). Have Player 1 again cast Aquaball, or whatever is the weakest Blue element. then have Player 2 cast Gravityblow, and have Player 3 cast Photonray (or whatever). Make sure they're ONLY casting elements in their Level one slots! If done correctly, no one should've defended to raise their stamina (it'll go up eventually once the other two characters are attacking), and the boss shouldn't have attacked. The boss will most likely attack after the white element you cast, but don't worry about that. After casting the white element, it puts an "element lock" on the boss, meaning it can't cast any spells to disturb the current element chain. Just build Serge up to Level 8, and, viola! Instant ending... hope that helped. ^_^;; Anyhoo, good luck Cheshire! ~Wizardryo |
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Cheshire Catalyst: |
| A fan in distress! |
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Hey Chesh, How come everyone in Canada seems to have gotten a French instructions manual for Final Fantasy 9?!?! I have emailed Square but haven't got any response back yet. What can we
gamers up here do to get an English manual? Thanks.
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Cheshire Catalyst: |
| na na na na na na na na Mary-Alice Davies!!! |
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Hey Cheshire!
- Mary-Alice Davies. |
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Cheshire Catalyst: |
| Baldur's Gate Part II |
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Hello CC! First, like, ah, welcome to RPGamer's Q& A column. And stuff. I noticed you said you have a good knowledge of PC RPGs such as Baldur's Gate, so here's a question or
three for you!
Amber "Tiamat Dorgany" Snow |
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Cheshire Catalyst: In response to your first question, a "magical weapon" is any non-standard weapon. A weapon with a "+#" after it is considered magical. Your +2 sword should be able to damage the flesh golem.
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Just thought I'd offer some insight into the Alex punching puppet a Ghaleon puppet recipient was wondering about. It will come with Lunar: TSSC for PC, Lunar 3 is a far while off. ;) Oh, and I also am one of those unlucky canadians who have ONLY a French manual for FF9, I'm on the west coast, about as far from Quebec as you can get... rrrr, I'll just harass EB a bit in the morning... :) -FiSHBoY
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Fishboy, one of the many victims in the French coup de e'tat of the RPG world. He bares good news on the puppet front though. | |||
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Goog! It's my birthday! I've been waiting all year for this! Can I have a birthday quickie? - jbc81
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Happy Belated Birthday from RPGamer dot com! | |||
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Can I have your Vash toy?! I'll be your best friend?! PLEASE? Have you seen Tape 4? Isn't it SO COOL? Tape 5 is coming out on the 23rd. Joy and rapture! *babbles* Sage, Supreme Mistress of Irrelevant Anime References
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Vash stays with me. McFarlane toys makes him in addition to Ryoko, Akira, and Tetsuo toys. The 4th DVD, Gung-Ho Guns, was just shipped to me. Happy is I. | |||
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if materia was made out of bubble gum, would you eat 'em? you know i
-- hall of fame announcer, harry carey.
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Would Materia come with humorous comics a la Bazooka Joe? | |||
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I inquire these FF7 questions of three:
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The fact that people still ask question one is insane. No. Aeris has to die. She must die for the same reason Ophelia and Juliet had to die. Because she's an annoying pain in the smurf, that's why.
Tifa's Level 4 Limit Break is found in Nibelheim. Play the right song on her piano, I can't remember it right now, and Tifa gains "Final Heaven." It's a nice attack, though not as nice as Dolphin Blow. I won't tell you what the Dolphin Blow attack looked like before the censors got to it, but let's just say that the battle ends with Ken Starr indicting Cloud Strife. |
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The Last Laugh: It's been a great first day. French conspiracy, PC RPGs, and doritos made this a wonderful first column for me. Paws will be doing tomorrow's column! Send her lots of letters. We cats gotta stick together. In one last note, after reviewing how cool mounties, the CN tower, and funky bread is, I have to move Canada out of the "sucks" column. Once again, Canada. Does it suck? Too close to call.
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Chesh"Fresh Fish!"@rpgamer.com
If I go crazy, then would you still call me Sailor Moon?
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