|Welco Metot Henex Tlevel|
Miss me? I know you did! Well, some of you. I hope.
| ||Zelda 64. |
I caught a 12 pounder!
||Don't fight. Give in.|
(You know you want to.)
| ||In just seven sweet days, I'll update the archive. Or, uh, six?|
My weekend was a blur of soda, cheesey vehicle combat games
and Zelda 64. (I never did get around to Xenogears... Just one more dungeon. I swear.)
Anyhoo, Circle of Sages went nicely. Dig the name? 'Thought of it myself. Don't buy that 'Thor forgot to add a link to the
address' stuff, though. I figured the link in the opening paragraph was fine, and no one
told me different. I was framed! The man with one arm did it!
So much Celes, so little time.
I read under the news section that Square was going to release a FF4,5,6
compilation for PSX. Do you know if these games are the PSX rereleases or
the originals? I guess what Im asking is, will these games contain FMV
cutscenes? Also, would you know of the status of FF6 PSX rerelease? Would
you know if this compilation takes the FF6 PSX rerelease or will there be
an additional rerelease?
-- David Liu
Thor: The Final Fantasy Collection will contain FF4-6j with FMV at the
beginning and end of the games. Square is still releasing FF6j on the PlayStation
though, and it'll have FMV sequences throughout. So you can either buy three
classics or a slightly "remixed" Final Fantasy 6j. Or, if your father's Bill Gates, buy
The Doctor is in.
Joel is better, mike sucks, he's not funny, Joel was, we want Joel, we want
sorry, just had to put my opinion in there
By the way, I Like the concept of SaGa Frontier, but not the game itself, is
something wrong with me? should I see a doctor about that?
-- The Missing Lump
Thor: Actually, that rather sums up how I (and most people I know who
aren't the "THIS GAME SUCKS!!!" type) feel about SaGa Frontier. It had great
potential, but somewhere along the line they grew rather unfocused. I don't
mind non-linearity much, I've been defending the World of Ruin for years, but
at least the WoR had your main goal clearly stated: Kick Kefka's Kan. Er, Can.
In SaGa, your main goal is usually as poorly hinted at as any side quest,
creating a general feeling of being lost. Lession learned? Non-linearity is
great, but nobody likes not having one damn clue. I await SaGa Frontier II
with open arms, I just hope it'll be a bit less like icky confusing uncertian "reality".
"It is not, you use guns!" 'What about PE?' "...shut up."
I hate to bother you with this question, but I never felt it was answered in
a satisfactory way. Why exactly does an "action RPG" like Zelda make it
onto RPGamer and an "action RPG" like Metal Gear Solid not? According to
your predecessors, it's because MGS isn't really a console RPG. But Zelda
doesn't really fit that particular definition either. I can't speak for
everyone, but when I hear cRPG I think Final Fantasy and Dragon Warrior.
I'll admit that I don't know too much about Zelda except what I've read, but
it sounds to me like Metal Gear almost has MORE of a right to be featured
here. MGS features classic gameplay, an amazing storyline, character
development galore, and though there's no experience, your stats increase as
you play through the game. If that isn't enough RPG elements to warrant a
section here beside Zelda, I don't know what is! I'm sure there's an
editorial in here somewhere...
Thor: Hmm. Interesting question. Really interesting since I kinda
sorta haven't played MGS yet. Er...
From what I've seen of MGS, it has roughly equal ammounts of storyline,
action and character development (what kind of stats increase? Is it basic,
like Zelda's hearts?). Maybe this is another case of "If you fight Dragons,
it's an RPG", where Fantasy elements tend to cloud people's perceptions.
Any thoughts from RPGamers who have played both games?
Nuh huh Vs. Yuh huh.
Er, uh, sorry, but you implied in today's column that Dragon Quest/Warrior was
the first ["Console" style RPG] ever. It just so happens that it isn't. If you check
the copyright dates, you'll find that DW1 came out in... I believe 87 where as
the original Phantasy Star came out in 86. under other circumstances, I'd've
let that by, but Phantasy Star is my religion.
Thor: Not so fast! I knew that my Dragon Quest claim would be hard to
swallow, so I did some heavy research. Phantasy Star was released in
Japan on December 20, 1987; and later in the united states in 1988. Dragon Quest
was released some time in 1986 on the Famicom, and later ported to the NES as
Dragon Warrior (with minor graphic updates) in 1989. See, guys? I'm not totally inept,
With a mouth like that...
Hi! I've been away from my precious computer for about three weeks and I
discovered a few things had happened since I last checked on RPGamer. I
have some questions...
1. When will the F**kin archives be updated?!?! I wanna read Josh Reid's
Calm down. The archive page will be updated next weekend. I thought I'd be able to update
it yesterday, but I had no idea it was such a jumbled mess.
Apparently, some naughty RPGuru had used a WYSIWYG (What You See Is What You Get) editor, thus making
the HTML code rather like Jenova after complex dental surgery--butt ugly and impossible
2.I'm saving up for a game for my brand new spankin playstation and I
want to knwo which RPG is better for me to buy, Parasite Eve or
Xenogers(Is that how you spell it?)
Xenogears. Parasite Eve is too short to buy unless you can afford
lots and lots of games. Like... uh... Bill Gate's kid. (Notice a theme, here?)
3.How do you promounce Xenogers (My friend and were talking about it on
the phone and neither one of us could figure it out. I just say it:
X-owners or X-zoners.)
ZEE-noh-gears. Or "Zinogias", if you've recently O.D.'d on Lifestream.
4.Okay this question comes from my friend, Judy, about Zelda: A Link to
the Past (SNES). Frankly I have no idea what's she's talking about
Hang on, hang on. I don't know what she's talking about either.
Sorry, but this Thor doesn't answer gameplay questions. Try looking for
5. Why'd you give up the honored title RPGuru?
Because the word reminded me of Richard Simmons, and I'm not really
a "Guru". Gurus don't typo as much as I do. I'm more of a wandering taskmage.
6. We all know RPGers are superior indeed to ordinary people but a
questions: How come there aren't more us living in freakin Western
Pennsylvania?(I swear I'm the only one)
Wow, no self-esteem problems over there in Quaker land, eh?
I'm guessing it's because trees usually scare any self respecting
gamer off. Who needs Gaea when you have Game Boy?
Well, please post this letter and for god's sake answer that stupid
question about Zelda, my friend's been irratating me about it forever!
-- The lovely, the gorgeous, RPGirl Mistcaller
Thor: I suggest finding another friend.
The Final Fantasy Spoiler
(FF7 Spoiler. Like you couldn't guess.)
Hmm, interesting comment by that fellow on the 8th about FF 7...but, um, it's
not quite true. You see, when Sephiroth came out of of Jenova's room,
limping, he impaled Cloud (who was then found later by Shin-Ra along with Zack
and used in Jenova clones, along with the other Nibelheim villagers-you learn
this if you revisit ShinRa Mansion's library), who then proceeded to throw the
wounded Sephiroth off the bridge into the Mako, which ultimately lead the
(real) wounded Sephiroth to the Lifestream. THERE WERE NO CLONES at this
time!! Hojo made them--after this! Sephiroth explains at one point that
after that, he learned to travel through the Lifestream, and gained knowledge
of his true creation, and of Jenova's true identity. He then found he could
control the Jenova clones, especially Cloud, the "failed" clone (actually,
Cloud was merely the only escapee--Zack was killed helping him escape). Being
able to travel the Lifestream, Sephiroth awoke from the Lifestream and killed
Prez Shinra, and hunted for the Black Materia, finalling travelling back to
his resting place in the crater, waiting for Cloud to give it to him.
-- Ozzie ('s in a Jam!)
Thor: This'll be the last "Sephiroth" letter I print, there's just
too many different viewpoints to cover here. Thanks for all your ideas, though,
and check the link in "Quickies" for a rather interesting essay on FF7's storyline.
(By the way, has anyone ever told you that you look kinda like Citan...?)
"Pash me 'nother Dr. Pepper, will ya, Harry? *Belch*"
I live in Canada and I'm turning 18 in a week. I'll be pissed out of
my mind! (Uh, Oh exams are coming up) anyway, this just reminded me of
one of my favorite parts from Chrono Trigger where Toma asks you to
spread "soda pop" over his grave after he dies and you stop the guy in
the bar from drinking "soda pop" because he's "had too much sugar".
Thor: Yeah, well, I'm high on life, man. I don't need beer. I'm no
chicken, you're a turkey! As fer the soda pop thing... good one, heh heh.
Anyone remember Dark Saviour? The game takes place on a prison island,
and they changed porn magazines, drugs and beer to soda, comic books and
chocolate. Japanese people must think America has really wussy criminals.
Super Mario RPG. 'Nuff said.
On the "Circle of Sages" column, they touched upon NIntendo's attitude of
making RPGs (well, they said "I believe the N64 could have a true RPG...if
Nintendo wanted one"). I thought maybe I'd shine some light on that. Well
I'm a game developer, and soon have to try and get Nintendo to license my RPG
(it's for the Gameboy Color, though..so go buy one). I asked my Nintendo
contact if they'd consider publishing an RPG and he responded (I quote): "The
truth is, the RPG market just isn't big enough."
So, sad as it may be, NOA is blinding itself behind a flagrant lie. The
reason you don't see true RPGs on the N64 is because Nintendo has fooled
itself into believing that they aren't big sellers. Funny how they chose to
act this way RIGHT as RPGs entered the mainstream. It's sad.
Wish me luck w/ the licensing.
Thor: Good luck with the... hey, what? Nintendo of America doesn't believe
there's a big market for RPGs? What-in-tarnation about Pokemon? If your contact
is right, then Nintendo hasn't changed much since that one rep. (I forget his
name) said something along the lines of: "We're glad we don't have [Final Fantasy 7]
on our system." Like the game or love it, it was still a hit...
Then again, I hate to play Devil's Advocate (mostly because it always singes
my hair), but your contact might have just been giving you a lame excuse. I mean, if
Nintendo let Quest 64 through Quality Control, they must be at least a little
desperate interested in the RPG market
This guy is really glum
You know that a long series has lost something when a Magic Card-Like
minigame is added. Whatever happened to originality? What's more anoying
is that they added a 'fad' into the game.
I'm starting to think I should give up the hope of ever liking another
final fantasy. FFVII had some problems, but I thought I could over look
that because they had to try new things, right? Wrong! First of all,
they decided to add a magic system even worse than the last one. I mean,
come on! They set it up so everyone uses magic like Gau? Or Strago? That
is the worst magic system in FFIV and FFVI, and now it's the entire
magic system. Second, they decided to do away with any sence of style in
character design. In FFVII, I can only count 2 characters that actually
looked cool. So far, I havn't seen a damn one in the FFVIII screen
shots. They all look like they hang around in a biker-bar in there off
hours. Jeez. Not to mention the fact that they got rid of all
non-realistic natural hair colors. Plus, it seems like they've done to
FFVIII what they did to FFVII, re-used an old plot. (am I the only one
who notices the similarities between every final fantasy plot since
I'm not even going to buy FFVIII, now that they've added this card game
crap. I'll just borrow it, or rent it for a few weeks. I see no reason
in buying a game that I'm only going to play once.
-- Q-Burn, the black Q-Bert
Did Final Fantasy 7's magic system "suck"? No. Did it take away almost
all individuality of the characters? Sadly, yes. Did the Esper system do the
same? Yes. But you must remember it was part of a larger, more complex
system: The relic system. Finding combos with items was just as big a part of
Final Fantasy 6 as casting Ultima. I rather liked this, it put as much focus on
the fighters as the mages.
As for re-used plot... Q-Bert, I hate to break it to you, but sequels--for some
reason, no one knows--are usually connected with their prequels. The Final Fantasy
series has always started in a new world, but there have usually been subtle ties.
I mean, Kefka/Sephiroth's respective quests for power were, at first glance, alike...
but once you know the real story (the three goddesses, Jenova, etc) things don't
seem quite so simple.
And finally... You'll no longer enjoy Final Fantasy games 'cause people won't have
unnaturally colored hair? You won't even buy Final Fantasy 8 because of a minigame?
Sheesh, Q-Bert. No offense, but there's more to a game than shuch trivialities.
In response to the Joel versus Mike comment, you are aware that they are
bringing back Joel for the new season of MST right?
In that context does WD ever seem like it 'MSTs' the games it translates.
With the inclusion of out of character comments, it seems to me that they
are insulting the original game more than helping it. Quote from Rayearth,
Umi: "Why are we spending so much time looking at chests when I can't even
grow my own?" C'mon she's 14!
Thor: You rule. I had no idea 'bout Joel guest starring. (It's true, people. Party.)
Anyway, Working Designs doesn't intentionally mock the games they are translating. They
just... have a little fun with them. Kind of like how, instead of writing a totally
serious "just the facts" Q&A column, I goof off and act like freak. (A well liked
freak, but people, a freak none the less.)
Some folks like
how Working Designs fiddles with the script, some people hate it. But you've got to
admit... you'll never see a line like the following in a Working Designs game:
"Select the Job command that bundles up Action Ability by the Job in
the unit's sub-command."
-- Final Fantasy Tactics
Quickies that satisfy:
MLINK wanted me to inform Kyle Asay about
this huge guide
to Final Fantasy 7's storyline. Since it's an interesting read (though I'm in no way
backing the theories), I figured I'd stick the link here for all to see. (Note: The server
is a little funky, don't be shocked if the link doesn't work right away.) // NiKo
says: "There's this girl I really like at school. She's really big FF7 fan, she's got
everything FF7 has to do with, but she doesn't own the game. How could I get her to like me?"
Er... how about you buy her Final Fantasy 7? You're Bill Gate's kid, aren't you? //
A mysterious man dressed in a dirty Moogle costume and sporting a goatee pointed me to
this site, where you can
find an archived "What the Andrews are doing" skit. Joy and a half. // An unnamed
AOLer asked me to quizz him so he could prove he has won over 68 RPGs. Guys, I have no life,
but I don't have that no life. //
I've aquired two new nicknames: "RPGirlmagnet" and "Thundra". Um, thanks. I think. :D
// One final blip on the Sephiroth
debate: "I just want to point out that in the mako reactor in Cloud's flashback near the end,
Sephiroth is not carrying Jenova's head, but rather Cloud's Shinra Soldier hat out of anger."
For some reason, that cracked me up. All Powerful Dude resorting to petty thieft? Proof
Kefka was cooler.
One thing that... well, not frustrates, but perplexes me about Zelda 64 is why it's
so gosh darn fun to wander around and waste time. Time is something I don't have a
lot of, despire my patheticly empty schedule--I play, at most, a couple hours a day.
An hour, on average. So the fact that I "wasted" my two hours catching fish and trying
to beat Ingo made me realize something about Zelda 64: It's more VR than game.
Think about it, the previous Zeldas have been about "hardcore" gameplay. But Zelda 64's
focus seems to be imersion. Nothing wrong with that--I find both pleasing--it was just
a little weird to mull over. I mean, I didn't spend anywhere close to two hours
on any Zelda minigame until Z64.
Well, I'm going to go and try to induce a lucid dream state using several (legal) herbs
and self-hypnosis! Seeya tomorrow... unless I drive myself insane during the course of the
night by stumbling across The Things Best Left Unsaid. Stupid Elder Gods and their stupid
- Thor "Yen Sign" Antrim
Moogles are sexy, but only when posing in Victoria's Secret lingerie.